#[repr(transparent)]pub struct RCHandle<Native: NativeRefCounted>(_);Expand description
A wrapper type represented by a reference counted pointer to the native type.
Implementations§
source§impl RCHandle<SkColorFilter>
impl RCHandle<SkColorFilter>
pub fn to_a_color_mode(&self) -> Option<(Color, BlendMode)>
pub fn to_a_color_matrix(&self) -> Option<[scalar; 20]>
pub fn is_alpha_unchanged(&self) -> bool
pub fn filter_color(&self, color: impl Into<Color>) -> Color
pub fn filter_color4f( &self, color: impl AsRef<Color4f>, src_color_space: &ColorSpace, dst_color_space: Option<&ColorSpace> ) -> Color4f
pub fn composed(&self, inner: impl Into<ColorFilter>) -> Option<Self>
source§impl RCHandle<SkColorSpace>
impl RCHandle<SkColorSpace>
pub fn new_srgb() -> Self
pub fn new_srgb_linear() -> Self
pub fn to_xyzd50_hash(&self) -> XYZD50Hash
pub fn with_linear_gamma(&self) -> Self
pub fn with_srgb_gamma(&self) -> Self
pub fn with_color_spin(&self) -> Self
pub fn is_srgb(&self) -> bool
pub fn serialize(&self) -> Data
pub fn deserialize(data: impl Into<Data>) -> Self
source§impl RCHandle<SkContourMeasure>
impl RCHandle<SkContourMeasure>
pub fn length(&self) -> scalar
pub fn pos_tan(&self, distance: scalar) -> Option<(Point, Vector)>
pub fn get_matrix( &self, distance: scalar, flags: impl Into<Option<MatrixFlags>> ) -> Option<Matrix>
pub fn segment( &self, start_d: scalar, stop_d: scalar, start_with_move_to: bool ) -> Option<Path>
pub fn is_closed(&self) -> bool
source§impl RCHandle<SkData>
impl RCHandle<SkData>
pub fn size(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn as_bytes(&self) -> &[u8] ⓘ
pub fn copy_range(&self, offset: usize, buffer: &mut [u8]) -> &Self
pub fn new_copy(data: &[u8]) -> Self
sourcepub unsafe fn new_bytes(data: &[u8]) -> Self
pub unsafe fn new_bytes(data: &[u8]) -> Self
Constructs Data from a given byte slice without copying it.
Users must make sure that the underlying slice will outlive the lifetime of the Data.
pub unsafe fn new_uninitialized(length: usize) -> Data
pub fn new_zero_initialized(length: usize) -> Data
pub fn new_subset(data: &Data, offset: usize, length: usize) -> Data
sourcepub fn new_str(str: impl AsRef<str>) -> Data
pub fn new_str(str: impl AsRef<str>) -> Data
Constructs Data from a copy of a &str.
Functions that use Data as a string container usually expect it to contain a c-string
including the terminating 0 byte, so this function converts the Rust str to a CString
and calls Self::new_cstr().
pub fn new_empty() -> Self
source§impl RCHandle<SkDataTable>
impl RCHandle<SkDataTable>
pub fn is_empty(&self) -> bool
pub fn count(&self) -> usize
pub fn at_size(&self, index: usize) -> usize
pub fn at(&self, index: usize) -> &[u8] ⓘ
pub unsafe fn at_t<T: Copy>(&self, index: usize) -> &[T]
pub fn at_str(&self, index: usize) -> &CStr
pub fn new_empty() -> Self
pub fn from_slices(slices: &[&[u8]]) -> Self
pub fn from_slice<T: Copy>(slice: &[T]) -> Self
pub fn iter(&self) -> Iter<'_> ⓘ
source§impl RCHandle<SkDrawable>
impl RCHandle<SkDrawable>
pub fn draw(&mut self, canvas: &mut Canvas, matrix: Option<&Matrix>)
pub fn draw_at(&mut self, canvas: &mut Canvas, point: impl Into<Point>)
pub fn snap_gpu_draw_handler( &mut self, api: BackendAPI, matrix: &Matrix, clip_bounds: impl Into<IRect>, buffer_info: &ImageInfo ) -> Option<GPUDrawHandler>
pub fn make_picture_snapshot(&mut self) -> Picture
pub fn generation_id(&mut self) -> u32
pub fn bounds(&mut self) -> Rect
pub fn approximate_bytes_used(&mut self) -> usize
pub fn notify_drawing_changed(&mut self)
source§impl RCHandle<SkFontStyleSet>
impl RCHandle<SkFontStyleSet>
pub fn count(&mut self) -> usize
pub fn style(&mut self, index: usize) -> (FontStyle, Option<String>)
pub fn new_typeface(&mut self, index: usize) -> Option<Typeface>
pub fn match_style( &mut self, index: usize, pattern: FontStyle ) -> Option<Typeface>
pub fn new_empty() -> Self
source§impl RCHandle<SkFontMgr>
impl RCHandle<SkFontMgr>
pub fn new() -> Self
pub fn empty() -> Self
pub fn count_families(&self) -> usize
pub fn family_name(&self, index: usize) -> String
pub fn family_names(&self) -> impl Iterator<Item = String> + '_
pub fn new_styleset(&self, index: usize) -> FontStyleSet
pub fn new_style_set(&self, index: usize) -> FontStyleSet
pub fn match_family(&self, family_name: impl AsRef<str>) -> FontStyleSet
pub fn match_family_style( &self, family_name: impl AsRef<str>, style: FontStyle ) -> Option<Typeface>
pub fn match_family_style_character( &self, family_name: impl AsRef<str>, style: FontStyle, bcp_47: &[&str], character: Unichar ) -> Option<Typeface>
pub fn match_face_style( &self, _typeface: impl AsRef<Typeface>, _style: FontStyle ) -> !
pub fn new_from_data( &self, bytes: &[u8], ttc_index: impl Into<Option<usize>> ) -> Option<Typeface>
source§impl RCHandle<SkImage>
impl RCHandle<SkImage>
sourcepub fn from_raster_data(
info: &ImageInfo,
pixels: impl Into<Data>,
row_bytes: usize
) -> Option<Image>
👎Deprecated since 0.63.0: use images::raster_from_data()
pub fn from_raster_data( info: &ImageInfo, pixels: impl Into<Data>, row_bytes: usize ) -> Option<Image>
Creates Image from ImageInfo, sharing pixels.
Image is returned if ImageInfo is valid. Valid ImageInfo parameters include:
dimensions are greater than zero;
each dimension fits in 29 bits;
ColorType and AlphaType are valid, and ColorType is not ColorType::Unknown;
rowBytes are large enough to hold one row of pixels;
pixels is not nullptr, and contains enough data for Image.
infocontains width, height,AlphaType,ColorType,ColorSpacepixelsaddress or pixel storagerowBytessize of pixel row or larger Returns:Imagesharing pixels, orNone
sourcepub fn from_bitmap(bitmap: &Bitmap) -> Option<Image>
👎Deprecated since 0.63.0: use images::raster_from_bitmap()
pub fn from_bitmap(bitmap: &Bitmap) -> Option<Image>
Creates Image from bitmap, sharing or copying bitmap pixels. If the bitmap
is marked immutable, and its pixel memory is shareable, it may be shared
instead of copied.
Image is returned if bitmap is valid. Valid Bitmap parameters include:
dimensions are greater than zero;
each dimension fits in 29 bits;
ColorType and AlphaType are valid, and ColorType is not ColorType::Unknown;
row bytes are large enough to hold one row of pixels;
pixel address is not null.
sourcepub fn from_generator(image_generator: ImageGenerator) -> Option<Image>
👎Deprecated since 0.63.0: use images::deferred_from_generator()
pub fn from_generator(image_generator: ImageGenerator) -> Option<Image>
sourcepub fn from_encoded_with_alpha_type(
data: impl Into<Data>,
alpha_type: impl Into<Option<AlphaType>>
) -> Option<Image>
pub fn from_encoded_with_alpha_type( data: impl Into<Data>, alpha_type: impl Into<Option<AlphaType>> ) -> Option<Image>
Return an image backed by the encoded data, but attempt to defer decoding until the image is actually used/drawn. This deferral allows the system to cache the result, either on the CPU or on the GPU, depending on where the image is drawn. If memory is low, the cache may be purged, causing the next draw of the image to have to re-decode.
If alphaType is None, the image’s alpha type will be chosen automatically based on the
image format. Transparent images will default to AlphaType::Premul. If alphaType contains
AlphaType::Premul or AlphaType::Unpremul, that alpha type will be used. Forcing opaque
(passing AlphaType::Opaque) is not allowed, and will return nullptr.
This is similar to decode_to_{raster,texture}, but this method will attempt to defer the
actual decode, while the decode_to… method explicitly decode and allocate the backend
when the call is made.
If the encoded format is not supported, None is returned.
encodedthe encoded data Returns: createdImage, orNone
pub fn decode_to_raster(_encoded: &[u8], _subset: impl Into<Option<IRect>>) -> !
sourcepub fn new_raster_from_compressed(
data: impl Into<Data>,
dimensions: impl Into<ISize>,
ty: TextureCompressionType
) -> Option<Image>
👎Deprecated since 0.63.0: use images::raster_from_compressed_texture_data()
pub fn new_raster_from_compressed( data: impl Into<Data>, dimensions: impl Into<ISize>, ty: TextureCompressionType ) -> Option<Image>
Creates a CPU-backed Image from compressed data.
This method will decompress the compressed data and create an image wrapping it. Any mipmap levels present in the compressed data are discarded.
sourcepub fn from_picture(
picture: impl Into<Picture>,
dimensions: impl Into<ISize>,
matrix: Option<&Matrix>,
paint: Option<&Paint>,
bit_depth: BitDepth,
color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
👎Deprecated since 0.63.0: use images::deferred_from_picture()
pub fn from_picture( picture: impl Into<Picture>, dimensions: impl Into<ISize>, matrix: Option<&Matrix>, paint: Option<&Paint>, bit_depth: BitDepth, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
sourcepub fn from_picture_with_props(
picture: impl Into<Picture>,
dimensions: impl Into<ISize>,
matrix: Option<&Matrix>,
paint: Option<&Paint>,
bit_depth: BitDepth,
color_space: impl Into<Option<ColorSpace>>,
props: SurfaceProps
) -> Option<Image>
👎Deprecated since 0.63.0: use images::deferred_from_picture()
pub fn from_picture_with_props( picture: impl Into<Picture>, dimensions: impl Into<ISize>, matrix: Option<&Matrix>, paint: Option<&Paint>, bit_depth: BitDepth, color_space: impl Into<Option<ColorSpace>>, props: SurfaceProps ) -> Option<Image>
Creates Image from picture. Returned Image width and height are set by dimensions.
Image draws picture with matrix and paint, set to bitDepth and colorSpace.
If matrix is None, draws with identity Matrix. If paint is None, draws
with default Paint. color_space may be None.
picturestream of drawing commandsdimensionswidth and heightmatrixMatrixto rotate, scale, translate, and so on; may beNonepaintPaintto apply transparency, filtering, and so on; may beNonebitDepth8-bit integer or 16-bit float: per componentcolor_spacerange of colors; may beNonepropsprops to use when rasterizing the picture Returns: createdImage, orNone
sourcepub fn new_texture_from_compressed(
context: &mut DirectContext,
data: Data,
dimensions: impl Into<ISize>,
ty: TextureCompressionType,
mipmapped: impl Into<Option<Mipmapped>>,
is_protected: impl Into<Option<Protected>>
) -> Option<Image>
👎Deprecated since 0.63.0: use gpu::images::texture_from_compressed_texture_data()
pub fn new_texture_from_compressed( context: &mut DirectContext, data: Data, dimensions: impl Into<ISize>, ty: TextureCompressionType, mipmapped: impl Into<Option<Mipmapped>>, is_protected: impl Into<Option<Protected>> ) -> Option<Image>
Creates a GPU-backed Image from compressed data.
This method will return an Image representing the compressed data.
If the GPU doesn’t support the specified compression method, the data
will be decompressed and then wrapped in a GPU-backed image.
Note: one can query the supported compression formats via
gpu::RecordingContext::compressed_backend_format.
contextGPU contextdatacompressed data to store inImagewidthwidth of fullImageheightheight of fullImagetytype of compression usedmipmappeddoes ‘data’ contain data for all the mipmap levels?is_protecteddo the contents of ‘data’ require DRM protection (on Vulkan)? Returns: createdImage, orNone
pub fn from_compressed( _context: &mut RecordingContext, _data: Data, _dimensions: impl Into<ISize>, _ct: TextureCompressionType ) -> !
sourcepub fn from_texture(
context: &mut RecordingContext,
backend_texture: &BackendTexture,
origin: SurfaceOrigin,
color_type: ColorType,
alpha_type: AlphaType,
color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
pub fn from_texture( context: &mut RecordingContext, backend_texture: &BackendTexture, origin: SurfaceOrigin, color_type: ColorType, alpha_type: AlphaType, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
Creates Image from GPU texture associated with context. GPU texture must stay
valid and unchanged until texture_release_proc is called. texture_release_proc is
passed release_context when Image is deleted or no longer refers to texture.
Image is returned if format of backend_texture is recognized and supported.
Recognized formats vary by GPU back-end.
Note: When using a DDL recording context, texture_release_proc will be called on the
GPU thread after the DDL is played back on the direct context.
contextGPU contextbackend_textureTexture residing on GPUoriginOrigin ofbackend_texturecolor_typeColor type of the resulting imagealpha_typeAlpha type of the resulting imagecolor_spaceThis describes the color space of this image’s contents, as seen after sampling. In general, if the format of the backend texture is SRGB, some linearcolor_spaceshould be supplied (e.g.,ColorSpace::new_srgb_linear())). If the format of the backend texture is linear, then thecolor_spaceshould include a description of the transfer function as well (e.g.,ColorSpace::MakeSRGB).texture_release_procFunction called when texture can be releasedrelease_contextState passed totexture_release_procReturns: CreatedImage, orNone
pub fn from_pixmap_cross_context( context: &mut DirectContext, pixmap: &Pixmap<'_>, build_mips: bool, limit_to_max_texture_size: impl Into<Option<bool>> ) -> Option<Image>
sourcepub fn new_cross_context_from_pixmap(
context: &mut DirectContext,
pixmap: &Pixmap<'_>,
build_mips: bool,
limit_to_max_texture_size: impl Into<Option<bool>>
) -> Option<Image>
👎Deprecated since 0.63.0: use gpu::images::cross_context_texture_from_pixmap()
pub fn new_cross_context_from_pixmap( context: &mut DirectContext, pixmap: &Pixmap<'_>, build_mips: bool, limit_to_max_texture_size: impl Into<Option<bool>> ) -> Option<Image>
Creates Image from pixmap. Image is uploaded to GPU back-end using context.
Created Image is available to other GPU contexts, and is available across thread
boundaries. All contexts must be in the same GPU share group, or otherwise
share resources.
When Image is no longer referenced, context releases texture memory
asynchronously.
ColorSpace of Image is determined by pixmap.color_space().
Image is returned referring to GPU back-end if context is not None,
format of data is recognized and supported, and if context supports moving
resources between contexts. Otherwise, pixmap pixel data is copied and Image
as returned in raster format if possible; None may be returned.
Recognized GPU formats vary by platform and GPU back-end.
sourcepub fn from_adopted_texture(
context: &mut RecordingContext,
backend_texture: &BackendTexture,
texture_origin: SurfaceOrigin,
color_type: ColorType,
alpha_type: impl Into<Option<AlphaType>>,
color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
👎Deprecated since 0.63.0: use gpu::images::adopt_texture_from()
pub fn from_adopted_texture( context: &mut RecordingContext, backend_texture: &BackendTexture, texture_origin: SurfaceOrigin, color_type: ColorType, alpha_type: impl Into<Option<AlphaType>>, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
Creates Image from backend_texture associated with context. backend_texture and
returned Image are managed internally, and are released when no longer needed.
Image is returned if format of backend_texture is recognized and supported.
Recognized formats vary by GPU back-end.
contextGPU contextbackend_texturetexture residing on GPUtexture_originorigin ofbackend_texturecolor_typecolor type of the resulting imagealpha_typealpha type of the resulting imagecolor_spacerange of colors; may beNoneReturns: createdImage, orNone
sourcepub fn from_yuva_textures(
context: &mut RecordingContext,
yuva_textures: &YUVABackendTextures,
image_color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
👎Deprecated since 0.63.0: use gpu::images::texture_from_yuva_textures()
pub fn from_yuva_textures( context: &mut RecordingContext, yuva_textures: &YUVABackendTextures, image_color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
Creates an Image from YUV[A] planar textures. This requires that the textures stay valid
for the lifetime of the image. The ReleaseContext can be used to know when it is safe to
either delete or overwrite the textures. If ReleaseProc is provided it is also called before
return on failure.
contextGPU contextyuva_texturesA set of textures containing YUVA data and a description of the data and transformation to RGBA.image_color_spacerange of colors of the resulting image after conversion to RGB; may beNonetexture_release_proccalled when the backend textures can be releasedrelease_contextstate passed totexture_release_procReturns: createdImage, orNone
sourcepub fn from_yuva_pixmaps(
context: &mut RecordingContext,
yuva_pixmaps: &YUVAPixmaps,
build_mips: impl Into<Option<Mipmapped>>,
limit_to_max_texture_size: impl Into<Option<bool>>,
image_color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
👎Deprecated since 0.63.0: use gpu::images::texture_from_yuva_pixmaps()
pub fn from_yuva_pixmaps( context: &mut RecordingContext, yuva_pixmaps: &YUVAPixmaps, build_mips: impl Into<Option<Mipmapped>>, limit_to_max_texture_size: impl Into<Option<bool>>, image_color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
Creates Image from crate::YUVAPixmaps.
The image will remain planar with each plane converted to a texture using the passed
gpu::RecordingContext.
crate::YUVAPixmaps has a crate::YUVAInfo which specifies the transformation from YUV to RGB.
The ColorSpace of the resulting RGB values is specified by image_color_space. This will
be the ColorSpace reported by the image and when drawn the RGB values will be converted
from this space into the destination space (if the destination is tagged).
Currently, this is only supported using the GPU backend and will fail if context is None.
crate::YUVAPixmaps does not need to remain valid after this returns.
contextGPU contextpixmapsThe planes as pixmaps with supportedcrate::YUVAInfothat specifies conversion to RGB.build_mipscreate internal YUVA textures as mip map ifYes. This is silently ignored if the context does not support mip maps.limit_to_max_texture_sizedownscale image to GPU maximum texture size, if necessaryimage_color_spacerange of colors of the resulting image; may beNoneReturns: createdImage, orNone
pub fn from_nv12_textures_copy( _context: &mut DirectContext, _yuv_color_space: YUVColorSpace, _nv12_textures: &[BackendTexture; 2], _image_origin: SurfaceOrigin, _image_color_space: impl Into<Option<ColorSpace>> ) -> !
sourcepub fn image_info(&self) -> &ImageInfo
pub fn image_info(&self) -> &ImageInfo
sourcepub fn dimensions(&self) -> ISize
pub fn dimensions(&self) -> ISize
Returns ISize { width(), height() }.
Returns: integral size of width() and height()
sourcepub fn bounds(&self) -> IRect
pub fn bounds(&self) -> IRect
Returns IRect { 0, 0, width(), height() }.
Returns: integral rectangle from origin to width() and height()
sourcepub fn alpha_type(&self) -> AlphaType
pub fn alpha_type(&self) -> AlphaType
sourcepub fn color_type(&self) -> ColorType
pub fn color_type(&self) -> ColorType
Returns ColorType if known; otherwise, returns ColorType::Unknown.
sourcepub fn color_space(&self) -> ColorSpace
pub fn color_space(&self) -> ColorSpace
Returns a smart pointer to ColorSpace, the range of colors, associated with
Image. The smart pointer tracks the number of objects sharing this
ColorSpace reference so the memory is released when the owners destruct.
The returned ColorSpace is immutable.
ColorSpace returned was passed to an Image constructor,
or was parsed from encoded data. ColorSpace returned may be ignored when Image
is drawn, depending on the capabilities of the crate::Surface receiving the drawing.
Returns: ColorSpace in Image, or None, wrapped in a smart pointer
sourcepub fn is_alpha_only(&self) -> bool
pub fn is_alpha_only(&self) -> bool
Returns true if Image pixels represent transparency only. If true, each pixel
is packed in 8 bits as defined by ColorType::Alpha8.
Returns: true if pixels represent a transparency mask
sourcepub fn is_opaque(&self) -> bool
pub fn is_opaque(&self) -> bool
Returns true if pixels ignore their alpha value and are treated as fully opaque.
Returns: true if AlphaType is AlphaType::Opaque
sourcepub fn to_shader<'a>(
&self,
tile_modes: impl Into<Option<(TileMode, TileMode)>>,
sampling: impl Into<SamplingOptions>,
local_matrix: impl Into<Option<&'a Matrix>>
) -> Option<Shader>
pub fn to_shader<'a>( &self, tile_modes: impl Into<Option<(TileMode, TileMode)>>, sampling: impl Into<SamplingOptions>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
Make a shader with the specified tiling and mipmap sampling.
sourcepub fn to_raw_shader<'a>(
&self,
tile_modes: impl Into<Option<(TileMode, TileMode)>>,
sampling: impl Into<SamplingOptions>,
local_matrix: impl Into<Option<&'a Matrix>>
) -> Option<Shader>
pub fn to_raw_shader<'a>( &self, tile_modes: impl Into<Option<(TileMode, TileMode)>>, sampling: impl Into<SamplingOptions>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
to_raw_shader functions like to_shader, but for images that contain non-color data.
This includes images encoding things like normals, material properties (eg, roughness),
heightmaps, or any other purely mathematical data that happens to be stored in an image.
These types of images are useful with some programmable shaders (see: crate::RuntimeEffect).
Raw image shaders work like regular image shaders (including filtering and tiling), with a few major differences:
- No color space transformation is ever applied (the color space of the image is ignored).
- Images with an alpha type of
Unpremulare not automatically premultiplied. - Bicubic filtering is not supported. If
SamplingOptions::use_cubicistrue, these factories will returnNone.
sourcepub fn peek_pixels(&self) -> Option<Pixmap<'_>>
pub fn peek_pixels(&self) -> Option<Pixmap<'_>>
Copies Image pixel address, row bytes, and ImageInfo to pixmap, if address
is available, and returns true. If pixel address is not available, return
false and leave pixmap unchanged.
pixmapstorage for pixel state if pixels are readable; otherwise, ignored Returns:trueifImagehas direct access to pixels
sourcepub fn is_texture_backed(&self) -> bool
pub fn is_texture_backed(&self) -> bool
sourcepub fn texture_size(&self) -> usize
pub fn texture_size(&self) -> usize
Returns an approximation of the amount of texture memory used by the image. Returns zero if the image is not texture backed or if the texture has an external format.
sourcepub fn is_valid(&self, context: &mut RecordingContext) -> bool
pub fn is_valid(&self, context: &mut RecordingContext) -> bool
Returns true if Image can be drawn on either raster surface or GPU surface.
If context is None, tests if Image draws on raster surface;
otherwise, tests if Image draws on GPU surface associated with context.
Image backed by GPU texture may become invalid if associated context is
invalid. lazy image may be invalid and may not draw to raster surface or
GPU surface or both.
contextGPU context Returns:trueifImagecan be drawn
sourcepub fn flush<'a>(
&self,
context: &mut DirectContext,
flush_info: impl Into<Option<&'a FlushInfo>>
) -> SemaphoresSubmitted
👎Deprecated since 0.63.0: use gpu::DirectContext::flush()
pub fn flush<'a>( &self, context: &mut DirectContext, flush_info: impl Into<Option<&'a FlushInfo>> ) -> SemaphoresSubmitted
sourcepub fn flush_with_info(
&self,
context: &mut DirectContext,
flush_info: &FlushInfo
) -> SemaphoresSubmitted
👎Deprecated since 0.46.0: use gpu::DirectContext::flush()
pub fn flush_with_info( &self, context: &mut DirectContext, flush_info: &FlushInfo ) -> SemaphoresSubmitted
Flushes any pending uses of texture-backed images in the GPU backend. If the image is not
texture-backed (including promise texture images) or if the gpu::DirectContext does not
have the same context ID as the context backing the image then this is a no-op.
If the image was not used in any non-culled draws in the current queue of work for the
passed gpu::DirectContext then this is a no-op unless the gpu::FlushInfo contains semaphores or
a finish proc. Those are respected even when the image has not been used.
contextthe context on which to flush pending usages of the image.infoflush options
sourcepub fn flush_and_submit(&self, context: &mut DirectContext)
👎Deprecated since 0.63.0: use gpu::DirectContext::flush_and_submit()
pub fn flush_and_submit(&self, context: &mut DirectContext)
Version of flush() that uses a default gpu::FlushInfo. Also submits the flushed work to the
GPU.
sourcepub fn backend_texture(
&self,
flush_pending_gr_context_io: bool
) -> Option<(BackendTexture, SurfaceOrigin)>
👎Deprecated since 0.63.0: use gpu::images::get_backend_texture_from_image()
pub fn backend_texture( &self, flush_pending_gr_context_io: bool ) -> Option<(BackendTexture, SurfaceOrigin)>
Retrieves the back-end texture. If Image has no back-end texture, Noneis returned.
If flush_pending_gr_context_io is true, completes deferred I/O operations.
If origin in not None, copies location of content drawn into Image.
flush_pending_gr_context_ioflag to flush outstanding requests Returns: back-end API texture handle; invalid on failure
sourcepub fn read_pixels_with_context<'a, P>(
&self,
context: impl Into<Option<&'a mut DirectContext>>,
dst_info: &ImageInfo,
pixels: &mut [P],
dst_row_bytes: usize,
src: impl Into<IPoint>,
caching_hint: CachingHint
) -> bool
pub fn read_pixels_with_context<'a, P>( &self, context: impl Into<Option<&'a mut DirectContext>>, dst_info: &ImageInfo, pixels: &mut [P], dst_row_bytes: usize, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool
Copies crate::Rect of pixels from Image to dst_pixels. Copy starts at offset (src_x, src_y),
and does not exceed Image (width(), height()).
dst_info specifies width, height, ColorType, AlphaType, and ColorSpace of
destination. dst_row_bytes specifies the gap from one destination row to the next.
Returns true if pixels are copied. Returns false if:
dst_info.addr()equalsNonedst_row_bytesis less thandst_info.min_row_bytes()crate::PixelRefisNone
Pixels are copied only if pixel conversion is possible. If Image ColorType is
ColorType::Gray8, or ColorType::Alpha8; dst_info.color_type() must match.
If Image ColorType is ColorType::Gray8, dst_info.color_space() must match.
If Image AlphaType is AlphaType::Opaque, dst_info.alpha_type() must
match. If Image ColorSpace is None, dst_info.color_space() must match. Returns
false if pixel conversion is not possible.
src_x and src_y may be negative to copy only top or left of source. Returns
false if width() or height() is zero or negative.
Returns false if abs(src_x) >= Image width(), or if abs(src_y) >= Image height().
If caching_hint is CachingHint::Allow, pixels may be retained locally.
If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.
contextthegpu::DirectContextin play, if it existsdst_infodestination width, height,ColorType,AlphaType,ColorSpacedst_pixelsdestination pixel storagedst_row_bytesdestination row lengthsrc_xcolumn index whose absolute value is less thanwidth()src_yrow index whose absolute value is less thanheight()caching_hintwhether the pixels should be cached locally Returns:trueif pixels are copied todst_pixels
sourcepub fn read_pixels_to_pixmap_with_context<'a>(
&self,
context: impl Into<Option<&'a mut DirectContext>>,
dst: &Pixmap<'_>,
src: impl Into<IPoint>,
caching_hint: CachingHint
) -> bool
pub fn read_pixels_to_pixmap_with_context<'a>( &self, context: impl Into<Option<&'a mut DirectContext>>, dst: &Pixmap<'_>, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool
Copies a crate::Rect of pixels from Image to dst. Copy starts at (src_x, src_y), and
does not exceed Image (width(), height()).
dst specifies width, height, ColorType, AlphaType, ColorSpace, pixel storage,
and row bytes of destination. dst.row_bytes() specifics the gap from one destination
row to the next. Returns true if pixels are copied. Returns false if:
- dst pixel storage equals
None - dst.
row_bytesis less thanImageInfo::min_row_bytes crate::PixelRefisNone
Pixels are copied only if pixel conversion is possible. If Image ColorType is
ColorType::Gray8, or ColorType::Alpha8; dst.color_type() must match.
If Image ColorType is ColorType::Gray8, dst.color_space() must match.
If Image AlphaType is AlphaType::Opaque, dst.alpha_type() must
match. If Image ColorSpace is None, dst.color_space() must match. Returns
false if pixel conversion is not possible.
src_x and src_y may be negative to copy only top or left of source. Returns
false if width() or height() is zero or negative.
Returns false if abs(src_x) >= Image width(), or if abs(src_y) >= Image height().
If caching_hint is CachingHint::Allow, pixels may be retained locally.
If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.
contextthegpu::DirectContextin play, if it existsdstdestinationPixmap:ImageInfo, pixels, row bytessrc_xcolumn index whose absolute value is less thanwidth()src_yrow index whose absolute value is less thanheight()caching_hintwhether the pixels should be cachedlocally_zReturns:trueif pixels are copied to dst
sourcepub fn read_pixels<P>(
&self,
dst_info: &ImageInfo,
pixels: &mut [P],
dst_row_bytes: usize,
src: impl Into<IPoint>,
caching_hint: CachingHint
) -> bool
pub fn read_pixels<P>( &self, dst_info: &ImageInfo, pixels: &mut [P], dst_row_bytes: usize, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool
sourcepub unsafe fn read_pixels_to_pixmap(
&self,
dst: &Pixmap<'_>,
src: impl Into<IPoint>,
caching_hint: CachingHint
) -> bool
pub unsafe fn read_pixels_to_pixmap( &self, dst: &Pixmap<'_>, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool
sourcepub fn scale_pixels(
&self,
dst: &Pixmap<'_>,
sampling: impl Into<SamplingOptions>,
caching_hint: impl Into<Option<CachingHint>>
) -> bool
pub fn scale_pixels( &self, dst: &Pixmap<'_>, sampling: impl Into<SamplingOptions>, caching_hint: impl Into<Option<CachingHint>> ) -> bool
Copies Image to dst, scaling pixels to fit dst.width() and dst.height(), and
converting pixels to match dst.color_type() and dst.alpha_type(). Returns true if
pixels are copied. Returns false if dst.addr() is None, or dst.row_bytes() is
less than dst ImageInfo::min_row_bytes.
Pixels are copied only if pixel conversion is possible. If Image ColorType is
ColorType::Gray8, or ColorType::Alpha8; dst.color_type() must match.
If Image ColorType is ColorType::Gray8, dst.color_space() must match.
If Image AlphaType is AlphaType::Opaque, dst.alpha_type() must
match. If Image ColorSpace is None, dst.color_space() must match. Returns
false if pixel conversion is not possible.
If caching_hint is CachingHint::Allow, pixels may be retained locally.
If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.
sourcepub fn encode_to_data_with_context(
&self,
context: impl Into<Option<DirectContext>>,
image_format: EncodedImageFormat,
quality: impl Into<Option<u32>>
) -> Option<Data>
👎Deprecated since 0.63.0: Use encode
pub fn encode_to_data_with_context( &self, context: impl Into<Option<DirectContext>>, image_format: EncodedImageFormat, quality: impl Into<Option<u32>> ) -> Option<Data>
Encodes Image pixels, returning result as Data.
Returns None if encoding fails, or if encoded_image_format is not supported.
Image encoding in a format requires both building with one or more of:
SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP; and platform support
for the encoded format.
If SK_BUILD_FOR_MAC or SK_BUILD_FOR_IOS is defined, encoded_image_format can
additionally be one of: EncodedImageFormat::ICO, EncodedImageFormat::BMP,
EncodedImageFormat::GIF.
quality is a platform and format specific metric trading off size and encoding error. When used, quality equaling 100 encodes with the least error. quality may be ignored by the encoder.
context- thegpu::DirectContextin play, if it exists; can beNoneencoded_image_format- one of:EncodedImageFormat::JPEG,EncodedImageFormat::PNG,EncodedImageFormat::WEBPquality- encoder specific metric with 100 equaling best Returns: encodedImage, orNone
sourcepub fn encode_to_data(&self, image_format: EncodedImageFormat) -> Option<Data>
👎Deprecated since 0.63.0: Support for encoding GPU backed images without a context was removed, use encode_to_data_with_context instead
pub fn encode_to_data(&self, image_format: EncodedImageFormat) -> Option<Data>
encode_to_data_with_context insteadsourcepub fn encode_to_data_with_quality(
&self,
image_format: EncodedImageFormat,
quality: u32
) -> Option<Data>
👎Deprecated since 0.63.0: Support for encoding GPU backed images without a context was removed, use encode_to_data_with_context instead
pub fn encode_to_data_with_quality( &self, image_format: EncodedImageFormat, quality: u32 ) -> Option<Data>
encode_to_data_with_context insteadEncodes Image pixels, returning result as Data.
Returns None if encoding fails, or if encoded_image_format is not supported.
Image encoding in a format requires both building with one or more of:
SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP; and platform support
for the encoded format.
If SK_BUILD_FOR_MAC or SK_BUILD_FOR_IOS is defined, encoded_image_format can
additionally be one of: EncodedImageFormat::ICO, EncodedImageFormat::BMP,
EncodedImageFormat::GIF.
quality is a platform and format specific metric trading off size and encoding error. When used, quality equaling 100 encodes with the least error. quality may be ignored by the encoder.
encoded_image_formatone of:EncodedImageFormat::JPEG,EncodedImageFormat::PNG,EncodedImageFormat::WEBPqualityencoder specific metric with 100 equaling best Returns: encodedImage, orNone
sourcepub fn encoded_data(&self) -> Option<Data>
pub fn encoded_data(&self) -> Option<Data>
Returns encoded Image pixels as Data, if Image was created from supported
encoded stream format. Platform support for formats vary and may require building
with one or more of: SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP.
Returns None if Image contents are not encoded.
Returns: encoded Image, or None
sourcepub fn new_subset(&self, rect: impl AsRef<IRect>) -> Option<Image>
👎Deprecated since 0.64.0: use make_subset()
pub fn new_subset(&self, rect: impl AsRef<IRect>) -> Option<Image>
sourcepub fn new_subset_with_context<'a>(
&self,
rect: impl AsRef<IRect>,
direct: impl Into<Option<&'a mut DirectContext>>
) -> Option<Image>
👎Deprecated since 0.64.0: use make_subset()
pub fn new_subset_with_context<'a>( &self, rect: impl AsRef<IRect>, direct: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>
Returns subset of this image.
Returns None if any of the following are true:
- Subset is empty
- Subset is not contained inside the image’s bounds
- Pixels in the image could not be read or copied
If this image is texture-backed, the context parameter is required and must match the context of the source image. If the context parameter is provided, and the image is raster-backed, the subset will be converted to texture-backed.
subsetbounds of returnedImagecontextthegpu::DirectContextin play, if it exists Returns: the subsetted image, orNone
sourcepub fn make_subset<'a>(
&self,
direct: impl Into<Option<&'a mut DirectContext>>,
subset: impl AsRef<IRect>
) -> Option<Image>
pub fn make_subset<'a>( &self, direct: impl Into<Option<&'a mut DirectContext>>, subset: impl AsRef<IRect> ) -> Option<Image>
Returns subset of this image.
Returns None if any of the following are true:
- Subset is empty - Subset is not contained inside the image’s bounds
- Pixels in the source image could not be read or copied
- This image is texture-backed and the provided context is null or does not match the
source image’s context.
If the source image was texture-backed, the resulting image will be texture-backed also. Otherwise, the returned image will be raster-backed.
direct- thegpu::DirectContextof the source image (Noneis ok if the source image is not texture-backed).subset- bounds of returnedImageReturns: the subsetted image, orNone
sourcepub fn has_mipmaps(&self) -> bool
pub fn has_mipmaps(&self) -> bool
Returns true if the image has mipmap levels.
sourcepub fn with_default_mipmaps(&self) -> Option<Image>
pub fn with_default_mipmaps(&self) -> Option<Image>
Returns an image with the same “base” pixels as the this image, but with mipmap levels automatically generated and attached.
sourcepub fn new_texture_image(
&self,
context: &mut DirectContext,
mipmapped: Mipmapped
) -> Option<Image>
pub fn new_texture_image( &self, context: &mut DirectContext, mipmapped: Mipmapped ) -> Option<Image>
sourcepub fn new_texture_image_budgeted(
&self,
direct_context: &mut DirectContext,
mipmapped: Mipmapped,
budgeted: Budgeted
) -> Option<Image>
pub fn new_texture_image_budgeted( &self, direct_context: &mut DirectContext, mipmapped: Mipmapped, budgeted: Budgeted ) -> Option<Image>
Returns Image backed by GPU texture associated with context. Returned Image is
compatible with crate::Surface created with dst_color_space. The returned Image respects
mipmapped setting; if mipmapped equals gpu::Mipmapped::Yes, the backing texture
allocates mip map levels.
The mipmapped parameter is effectively treated as No if MIP maps are not supported by the
GPU.
Returns original Image if the image is already texture-backed, the context matches, and
mipmapped is compatible with the backing GPU texture. crate::Budgeted is ignored in this case.
Returns None if context is None, or if Image was created with another
gpu::DirectContext.
direct_contextthegpu::DirectContextin play, if it existsmipmappedwhether createdImagetexture must allocate mip map levelsbudgetedwhether to count a newly created texture for the returned image counts against the context’s budget. Returns: createdImage, orNone
sourcepub fn to_non_texture_image(&self) -> Option<Image>
👎Deprecated since 0.64.0: use make_non_texture_image()
pub fn to_non_texture_image(&self) -> Option<Image>
Returns raster image or lazy image. Copies Image backed by GPU texture into
CPU memory if needed. Returns original Image if decoded in raster bitmap,
or if encoded in a stream.
Returns None if backed by GPU texture and copy fails.
Returns: raster image, lazy image, or None
example: https://fiddle.skia.org/c/@Image_makeNonTextureImage
sourcepub fn make_non_texture_image<'a>(
&self,
context: impl Into<Option<&'a mut DirectContext>>
) -> Option<Image>
pub fn make_non_texture_image<'a>( &self, context: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>
Returns raster image or lazy image. Copies Image backed by GPU texture into
CPU memory if needed. Returns original Image if decoded in raster bitmap,
or if encoded in a stream.
Returns None if backed by GPU texture and copy fails.
Returns: raster image, lazy image, or None
example: https://fiddle.skia.org/c/@Image_makeNonTextureImage
sourcepub fn to_raster_image(
&self,
caching_hint: impl Into<Option<CachingHint>>
) -> Option<Image>
👎Deprecated since 0.64.0: use make_raster_image()
pub fn to_raster_image( &self, caching_hint: impl Into<Option<CachingHint>> ) -> Option<Image>
Returns raster image. Copies Image backed by GPU texture into CPU memory,
or decodes Image from lazy image. Returns original Image if decoded in
raster bitmap.
Returns None if copy, decode, or pixel read fails.
If caching_hint is CachingHint::Allow, pixels may be retained locally.
If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.
Returns: raster image, or None
sourcepub fn make_raster_image<'a>(
&self,
context: impl Into<Option<&'a mut DirectContext>>,
caching_hint: impl Into<Option<CachingHint>>
) -> Option<Image>
pub fn make_raster_image<'a>( &self, context: impl Into<Option<&'a mut DirectContext>>, caching_hint: impl Into<Option<CachingHint>> ) -> Option<Image>
Returns raster image. Copies Image backed by GPU texture into CPU memory,
or decodes Image from lazy image. Returns original Image if decoded in
raster bitmap.
Returns None if copy, decode, or pixel read fails.
If caching_hint is CachingHint::Allow, pixels may be retained locally.
If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.
Returns: raster image, or None
sourcepub fn new_with_filter(
&self,
context: Option<&mut RecordingContext>,
filter: &ImageFilter,
clip_bounds: impl Into<IRect>,
subset: impl Into<IRect>
) -> Option<(Image, IRect, IPoint)>
pub fn new_with_filter( &self, context: Option<&mut RecordingContext>, filter: &ImageFilter, clip_bounds: impl Into<IRect>, subset: impl Into<IRect> ) -> Option<(Image, IRect, IPoint)>
Creates filtered Image. filter processes original Image, potentially changing
color, position, and size. subset is the bounds of original Image processed
by filter. clip_bounds is the expected bounds of the filtered Image. out_subset
is required storage for the actual bounds of the filtered Image. offset is
required storage for translation of returned Image.
Returns None if Image could not be created or if the recording context provided doesn’t
match the GPU context in which the image was created. If None is returned, out_subset
and offset are undefined.
Useful for animation of ImageFilter that varies size from frame to frame.
Returned Image is created larger than required by filter so that GPU texture
can be reused with different sized effects. out_subset describes the valid bounds
of GPU texture returned. offset translates the returned Image to keep subsequent
animation frames aligned with respect to each other.
contextthegpu::RecordingContextin play - if it existsfilterhowImageis sampled when transformedsubsetbounds ofImageprocessed by filterclip_boundsexpected bounds of filteredImageout_subsetstorage for returnedImageboundsoffsetstorage for returnedImagetranslation Returns: filteredImage, orNone
sourcepub fn is_lazy_generated(&self) -> bool
pub fn is_lazy_generated(&self) -> bool
Returns true if Image is backed by an image-generator or other service that creates
and caches its pixels or texture on-demand.
Returns: true if Image is created as needed
example: https://fiddle.skia.org/c/@Image_isLazyGenerated_a example: https://fiddle.skia.org/c/@Image_isLazyGenerated_b
sourcepub fn new_color_space(
&self,
color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
👎Deprecated since 0.64.0: use make_color_space()
pub fn new_color_space( &self, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
sourcepub fn new_color_space_with_context<'a>(
&self,
color_space: impl Into<Option<ColorSpace>>,
direct: impl Into<Option<&'a mut DirectContext>>
) -> Option<Image>
👎Deprecated since 0.64.0: use make_color_space()
pub fn new_color_space_with_context<'a>( &self, color_space: impl Into<Option<ColorSpace>>, direct: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>
Creates Image in target ColorSpace.
Returns None if Image could not be created.
Returns original Image if it is in target ColorSpace.
Otherwise, converts pixels from Image ColorSpace to target ColorSpace.
If Image color_space() returns None, Image ColorSpace is assumed to be s_rgb.
If this image is texture-backed, the context parameter is required and must match the context of the source image.
targetColorSpacedescribing color range of returnedImagedirectThegpu::DirectContextin play, if it exists Returns: createdImagein targetColorSpace
sourcepub fn make_color_space<'a>(
&self,
direct: impl Into<Option<&'a mut DirectContext>>,
color_space: impl Into<Option<ColorSpace>>
) -> Option<Image>
pub fn make_color_space<'a>( &self, direct: impl Into<Option<&'a mut DirectContext>>, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>
Creates Image in target ColorSpace.
Returns None if Image could not be created.
Returns original Image if it is in target ColorSpace.
Otherwise, converts pixels from Image ColorSpace to target ColorSpace.
If Image color_space() returns None, Image ColorSpace is assumed to be s_rgb.
If this image is texture-backed, the context parameter is required and must match the context of the source image.
directThegpu::DirectContextin play, if it existstargetColorSpacedescribing color range of returnedImageReturns: createdImagein targetColorSpace
sourcepub fn reinterpret_color_space(
&self,
new_color_space: impl Into<ColorSpace>
) -> Option<Image>
pub fn reinterpret_color_space( &self, new_color_space: impl Into<ColorSpace> ) -> Option<Image>
Creates a new Image identical to this one, but with a different ColorSpace.
This does not convert the underlying pixel data, so the resulting image will draw
differently.
source§impl RCHandle<SkImageFilter>
impl RCHandle<SkImageFilter>
pub fn filter_bounds<'a>( &self, src: impl AsRef<IRect>, ctm: &Matrix, map_direction: MapDirection, input_rect: impl Into<Option<&'a IRect>> ) -> IRect
pub fn color_filter_node(&self) -> Option<ColorFilter>
pub fn to_a_color_filter(&self) -> Option<ColorFilter>
pub fn count_inputs(&self) -> usize
pub fn input(&self, i: usize) -> Option<ImageFilter>
pub fn get_input(&self, i: usize) -> Option<ImageFilter>
pub fn inputs(&self) -> impl Iterator<Item = Option<ImageFilter>> + '_
pub fn compute_fast_bounds(&self, bounds: impl AsRef<Rect>) -> Rect
pub fn can_compute_fast_bounds(&self) -> bool
pub fn with_local_matrix(&self, matrix: &Matrix) -> Option<ImageFilter>
source§impl RCHandle<SkMaskFilter>
impl RCHandle<SkMaskFilter>
sourcepub fn blur(
style: BlurStyle,
sigma: scalar,
respect_ctm: impl Into<Option<bool>>
) -> Option<Self>
pub fn blur( style: BlurStyle, sigma: scalar, respect_ctm: impl Into<Option<bool>> ) -> Option<Self>
Create a blur mask filter.
styleTheBlurStyleto usesigmaStandard deviation of the Gaussian blur to apply. Must be > 0.respect_ctmiftruethe blur’s sigma is modified by thectm. Returns the new blur mask filter
sourcepub fn approximate_filtered_bounds(&self, src: impl AsRef<Rect>) -> Rect
pub fn approximate_filtered_bounds(&self, src: impl AsRef<Rect>) -> Rect
Returns the approximate bounds that would result from filtering the src rect. The actual
result may be different, but it should be contained within the returned bounds.
pub fn compose(_outer: Self, _inner: Self) -> !
pub fn combine(_filter_a: Self, _filter_b: Self, _mode: CoverageMode) -> !
pub fn with_matrix(&self, _matrix: &Matrix) -> !
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
pub fn sum( first: impl Into<PathEffect>, second: impl Into<PathEffect> ) -> PathEffect
pub fn compose( first: impl Into<PathEffect>, second: impl Into<PathEffect> ) -> PathEffect
pub fn as_a_dash(&self) -> Option<DashInfo>
pub fn filter_path( &self, src: &Path, stroke_rec: &StrokeRec, cull_rect: impl AsRef<Rect> ) -> Option<(Path, StrokeRec)>
pub fn filter_path_inplace( &self, dst: &mut Path, src: &Path, stroke_rec: &mut StrokeRec, cull_rect: impl AsRef<Rect> ) -> bool
pub fn filter_path_inplace_with_matrix( &self, dst: &mut Path, src: &Path, stroke_rec: &mut StrokeRec, cull_rect: impl AsRef<Rect>, ctm: &Matrix ) -> bool
pub fn needs_ctm(&self) -> bool
source§impl RCHandle<SkPicture>
impl RCHandle<SkPicture>
pub fn from_data(data: &Data) -> Option<Picture>
pub fn from_bytes(bytes: &[u8]) -> Option<Picture>
pub fn playback(&self, canvas: &mut Canvas)
pub fn cull_rect(&self) -> Rect
pub fn unique_id(&self) -> u32
pub fn serialize(&self) -> Data
pub fn new_placeholder(cull: impl AsRef<Rect>) -> Picture
pub fn approximate_op_count(&self) -> usize
pub fn approximate_op_count_nested( &self, nested: impl Into<Option<bool>> ) -> usize
pub fn approximate_bytes_used(&self) -> usize
pub fn to_shader<'a, 'b>( &self, tm: impl Into<Option<(TileMode, TileMode)>>, mode: FilterMode, local_matrix: impl Into<Option<&'a Matrix>>, tile_rect: impl Into<Option<&'b Rect>> ) -> Shader
source§impl RCHandle<SkPixelRef>
impl RCHandle<SkPixelRef>
pub fn dimensions(&self) -> ISize
pub fn width(&self) -> i32
pub fn height(&self) -> i32
pub unsafe fn pixels(&self) -> *mut c_void
pub fn row_bytes(&self) -> usize
pub fn generation_id(&self) -> u32
pub fn notify_pixels_changed(&mut self)
pub fn is_immutable(&self) -> bool
pub fn set_immutable(&mut self)
pub fn notify_added_to_cache(&mut self)
source§impl RCHandle<SkShader>
impl RCHandle<SkShader>
pub fn is_opaque(&self) -> bool
pub fn image(&self) -> Option<(Image, Matrix, (TileMode, TileMode))>
pub fn is_a_image(&self) -> bool
pub fn with_local_matrix(&self, matrix: &Matrix) -> Self
pub fn with_color_filter(&self, color_filter: impl Into<ColorFilter>) -> Self
source§impl RCHandle<SkSurface>
impl RCHandle<SkSurface>
sourcepub fn new_raster_direct<'pixels>(
image_info: &ImageInfo,
pixels: &'pixels mut [u8],
row_bytes: impl Into<Option<usize>>,
surface_props: Option<&SurfaceProps>
) -> Option<Borrows<'pixels, Surface>>
👎Deprecated since 0.64.0: use surfaces::wrap_pixels()
pub fn new_raster_direct<'pixels>( image_info: &ImageInfo, pixels: &'pixels mut [u8], row_bytes: impl Into<Option<usize>>, surface_props: Option<&SurfaceProps> ) -> Option<Borrows<'pixels, Surface>>
Allocates raster Surface. Canvas returned by Surface draws directly into pixels.
Surface is returned if all parameters are valid.
Valid parameters include:
info dimensions are greater than zero;
info contains crate::ColorType and crate::AlphaType supported by raster surface;
pixels is not None;
row_bytes is large enough to contain info width pixels of crate::ColorType.
Pixel buffer size should be info height times computed row_bytes.
Pixels are not initialized.
To access pixels after drawing, Self::peek_pixels() or Self::read_pixels().
image_info- width, height,crate::ColorType,crate::AlphaType,crate::ColorSpace, of raster surface; width and height must be greater than zeropixels- pointer to destination pixels bufferrow_bytes- interval from oneSurfacerow to the nextsurface_props- LCD striping orientation and setting for device independent fonts; may beNoneReturns:Surfaceif all parameters are valid; otherwise,None
sourcepub fn new_raster(
image_info: &ImageInfo,
row_bytes: impl Into<Option<usize>>,
surface_props: Option<&SurfaceProps>
) -> Option<Self>
👎Deprecated since 0.64.0: use surfaces::raster()
pub fn new_raster( image_info: &ImageInfo, row_bytes: impl Into<Option<usize>>, surface_props: Option<&SurfaceProps> ) -> Option<Self>
Allocates raster Surface. Canvas returned by Surface draws directly into pixels.
Allocates and zeroes pixel memory. Pixel memory size is image_info.height() times
row_bytes, or times image_info.min_row_bytes() if row_bytes is zero.
Pixel memory is deleted when Surface is deleted.
Surface is returned if all parameters are valid.
Valid parameters include:
info dimensions are greater than zero;
info contains crate::ColorType and crate::AlphaType supported by raster surface;
row_bytes is large enough to contain info width pixels of crate::ColorType, or is zero.
If row_bytes is zero, a suitable value will be chosen internally.
image_info- width, height,crate::ColorType,crate::AlphaType,crate::ColorSpace, of raster surface; width and height must be greater than zerorow_bytes- interval from oneSurfacerow to the next; may be zerosurface_props- LCD striping orientation and setting for device independent fonts; may beNoneReturns:Surfaceif all parameters are valid; otherwise,None
sourcepub fn new_raster_n32_premul(size: impl Into<ISize>) -> Option<Self>
👎Deprecated since 0.64.0: use surfaces::raster_n32_premul()
pub fn new_raster_n32_premul(size: impl Into<ISize>) -> Option<Self>
Allocates raster Surface. Canvas returned by Surface draws directly into pixels.
Allocates and zeroes pixel memory. Pixel memory size is height times width times
four. Pixel memory is deleted when Surface is deleted.
Internally, sets ImageInfo to width, height, native color type, and
crate::AlphaType::Premul.
Surface is returned if width and height are greater than zero.
Use to create Surface that matches crate::PMColor, the native pixel arrangement on
the platform. Surface drawn to output device skips converting its pixel format.
width- pixel column count; must be greater than zeroheight- pixel row count; must be greater than zerosurface_props- LCD striping orientation and setting for device independent fonts; may beNoneReturns:Surfaceif all parameters are valid; otherwise,None
source§impl RCHandle<SkSurface>
impl RCHandle<SkSurface>
sourcepub fn from_backend_texture(
context: &mut RecordingContext,
backend_texture: &BackendTexture,
origin: SurfaceOrigin,
sample_cnt: impl Into<Option<usize>>,
color_type: ColorType,
color_space: impl Into<Option<ColorSpace>>,
surface_props: Option<&SurfaceProps>
) -> Option<Self>
👎Deprecated since 0.64.0: use gpu::surfaces::wrap_backend_texture()
pub fn from_backend_texture( context: &mut RecordingContext, backend_texture: &BackendTexture, origin: SurfaceOrigin, sample_cnt: impl Into<Option<usize>>, color_type: ColorType, color_space: impl Into<Option<ColorSpace>>, surface_props: Option<&SurfaceProps> ) -> Option<Self>
Wraps a GPU-backed texture into Surface. Caller must ensure the texture is
valid for the lifetime of returned Surface. If sample_cnt greater than zero,
creates an intermediate MSAA Surface which is used for drawing backend_texture.
Surface is returned if all parameters are valid. backend_texture is valid if
its pixel configuration agrees with color_space and context; for instance, if
backend_texture has an sRGB configuration, then context must support sRGB,
and color_space must be present. Further, backend_texture width and height must
not exceed context capabilities, and the context must be able to support
back-end textures.
context- GPU contextbackend_texture- texture residing on GPUsample_cnt- samples per pixel, or 0 to disable full scene anti-aliasingcolor_space- range of colors; may beNonesurface_props- LCD striping orientation and setting for device independent fonts; may beNoneReturns:Surfaceif all parameters are valid; otherwise,None
sourcepub fn from_backend_render_target(
context: &mut RecordingContext,
backend_render_target: &BackendRenderTarget,
origin: SurfaceOrigin,
color_type: ColorType,
color_space: impl Into<Option<ColorSpace>>,
surface_props: Option<&SurfaceProps>
) -> Option<Self>
👎Deprecated since 0.64.0: use gpu::surfaces::wrap_backend_render_target()
pub fn from_backend_render_target( context: &mut RecordingContext, backend_render_target: &BackendRenderTarget, origin: SurfaceOrigin, color_type: ColorType, color_space: impl Into<Option<ColorSpace>>, surface_props: Option<&SurfaceProps> ) -> Option<Self>
Wraps a GPU-backed buffer into Surface. Caller must ensure backend_render_target
is valid for the lifetime of returned Surface.
Surface is returned if all parameters are valid. backend_render_target is valid if
its pixel configuration agrees with color_space and context; for instance, if
backend_render_target has an sRGB configuration, then context must support sRGB,
and color_space must be present. Further, backend_render_target width and height must
not exceed context capabilities, and the context must be able to support
back-end render targets.
context- GPU contextbackend_render_target- GPU intermediate memory buffercolor_space- range of colorssurface_props- LCD striping orientation and setting for device independent fonts; may beNoneReturns:Surfaceif all parameters are valid; otherwise,None
sourcepub fn new_render_target(
context: &mut RecordingContext,
budgeted: Budgeted,
image_info: &ImageInfo,
sample_count: impl Into<Option<usize>>,
surface_origin: impl Into<Option<SurfaceOrigin>>,
surface_props: Option<&SurfaceProps>,
should_create_with_mips: impl Into<Option<bool>>
) -> Option<Self>
👎Deprecated since 0.64.0: use gpu::surfaces::render_target()
pub fn new_render_target( context: &mut RecordingContext, budgeted: Budgeted, image_info: &ImageInfo, sample_count: impl Into<Option<usize>>, surface_origin: impl Into<Option<SurfaceOrigin>>, surface_props: Option<&SurfaceProps>, should_create_with_mips: impl Into<Option<bool>> ) -> Option<Self>
Returns Surface on GPU indicated by context. Allocates memory for
pixels, based on the width, height, and crate::ColorType in ImageInfo. budgeted
selects whether allocation for pixels is tracked by context. image_info
describes the pixel format in crate::ColorType, and transparency in
crate::AlphaType, and color matching in crate::ColorSpace.
sample_count requests the number of samples per pixel.
Pass zero to disable multi-sample anti-aliasing. The request is rounded
up to the next supported count, or rounded down if it is larger than the
maximum supported count.
surface_origin pins either the top-left or the bottom-left corner to the origin.
should_create_with_mips hints that Image returned by Image::image_snapshot is mip map.
context- GPU contextimage_info- width, height,crate::ColorType,crate::AlphaType,crate::ColorSpace; width, or height, or both, may be zerosample_count- samples per pixel, or 0 to disable full scene anti-aliasingsurface_props- LCD striping orientation and setting for device independent fonts; may beNoneshould_create_with_mips- hint thatSurfacewill host mip map images Returns:Surfaceif all parameters are valid; otherwise,None
sourcepub fn new_render_target_with_characterization(
context: &mut RecordingContext,
characterization: &SurfaceCharacterization,
budgeted: Budgeted
) -> Option<Self>
👎Deprecated since 0.64.0: use gpu::surfaces::render_target_with_characterization()
pub fn new_render_target_with_characterization( context: &mut RecordingContext, characterization: &SurfaceCharacterization, budgeted: Budgeted ) -> Option<Self>
Returns Surface on GPU indicated by context that is compatible with the provided
characterization. budgeted selects whether allocation for pixels is tracked by context.
source§impl RCHandle<SkSurface>
impl RCHandle<SkSurface>
sourcepub fn is_compatible(&self, characterization: &SurfaceCharacterization) -> bool
pub fn is_compatible(&self, characterization: &SurfaceCharacterization) -> bool
Is this surface compatible with the provided characterization?
This method can be used to determine if an existing Surface is a viable destination
for an DeferredDisplayList.
characterization- The characterization for which a compatibility check is desired Returns:trueif this surface is compatible with the characterization;falseotherwise
sourcepub fn new_null(size: impl Into<ISize>) -> Option<Self>
👎Deprecated since 0.64.0: use surfaces::null()
pub fn new_null(size: impl Into<ISize>) -> Option<Self>
sourcepub fn width(&self) -> i32
pub fn width(&self) -> i32
Returns pixel count in each row; may be zero or greater.
Returns: number of pixel columns
sourcepub fn height(&self) -> i32
pub fn height(&self) -> i32
Returns pixel row count; may be zero or greater.
Returns: number of pixel rows
sourcepub fn image_info(&mut self) -> ImageInfo
pub fn image_info(&mut self) -> ImageInfo
Returns an ImageInfo describing the surface.
sourcepub fn generation_id(&mut self) -> u32
pub fn generation_id(&mut self) -> u32
Returns unique value identifying the content of Surface. Returned value changes
each time the content changes. Content is changed by drawing, or by calling
Self::notify_content_will_change().
Returns: unique content identifier
example: https://fiddle.skia.org/c/@Surface_notifyContentWillChange
sourcepub fn notify_content_will_change(
&mut self,
mode: ContentChangeMode
) -> &mut Self
pub fn notify_content_will_change( &mut self, mode: ContentChangeMode ) -> &mut Self
Notifies that Surface contents will be changed by code outside of Skia.
Subsequent calls to Self::generation_id() return a different value.
example: https://fiddle.skia.org/c/@Surface_notifyContentWillChange
source§impl RCHandle<SkSurface>
impl RCHandle<SkSurface>
sourcepub fn recording_context(&self) -> Option<RecordingContext>
pub fn recording_context(&self) -> Option<RecordingContext>
Returns the recording context being used by the Surface.
Returns: the recording context, if available; None otherwise
sourcepub fn direct_context(&self) -> Option<DirectContext>
pub fn direct_context(&self) -> Option<DirectContext>
rust-skia helper, not in Skia
sourcepub fn get_backend_texture(
&mut self,
handle_access: BackendHandleAccess
) -> Option<BackendTexture>
👎Deprecated since 0.64.0: use gpu::surfaces::get_backend_texture()
pub fn get_backend_texture( &mut self, handle_access: BackendHandleAccess ) -> Option<BackendTexture>
Retrieves the back-end texture. If Surface has no back-end texture, None
is returned.
The returned gpu::BackendTexture should be discarded if the Surface is drawn to or deleted.
Returns: GPU texture reference; None on failure
sourcepub fn get_backend_render_target(
&mut self,
handle_access: BackendHandleAccess
) -> Option<BackendRenderTarget>
👎Deprecated since 0.64.0: use gpu::surfaces::get_backend_render_target()
pub fn get_backend_render_target( &mut self, handle_access: BackendHandleAccess ) -> Option<BackendRenderTarget>
Retrieves the back-end render target. If Surface has no back-end render target, None
is returned.
The returned gpu::BackendRenderTarget should be discarded if the Surface is drawn to
or deleted.
Returns: GPU render target reference; None on failure
sourcepub fn replace_backend_texture(
&mut self,
backend_texture: &BackendTexture,
origin: SurfaceOrigin
) -> bool
pub fn replace_backend_texture( &mut self, backend_texture: &BackendTexture, origin: SurfaceOrigin ) -> bool
If the surface was made via Self::from_backend_texture then it’s backing texture may be
substituted with a different texture. The contents of the previous backing texture are
copied into the new texture. Canvas state is preserved. The original sample count is
used. The gpu::BackendFormat and dimensions of replacement texture must match that of
the original.
backend_texture- the new backing texture for the surface
sourcepub fn replace_backend_texture_with_mode(
&mut self,
backend_texture: &BackendTexture,
origin: SurfaceOrigin,
mode: impl Into<Option<ContentChangeMode>>
) -> bool
pub fn replace_backend_texture_with_mode( &mut self, backend_texture: &BackendTexture, origin: SurfaceOrigin, mode: impl Into<Option<ContentChangeMode>> ) -> bool
If the surface was made via Self::from_backend_texture() then it’s backing texture may be
substituted with a different texture. The contents of the previous backing texture are
copied into the new texture. Canvas state is preserved. The original sample count is
used. The gpu::BackendFormat and dimensions of replacement texture must match that of
the original.
backend_texture- the new backing texture for the surfacemode- Retain or discard current Content
source§impl RCHandle<SkSurface>
impl RCHandle<SkSurface>
sourcepub fn new_surface(&mut self, image_info: &ImageInfo) -> Option<Self>
pub fn new_surface(&mut self, image_info: &ImageInfo) -> Option<Self>
Returns a compatible Surface, or None. Returned Surface contains
the same raster, GPU, or null properties as the original. Returned Surface
does not share the same pixels.
Returns None if image_info width or height are zero, or if image_info
is incompatible with Surface.
image_info- width, height,crate::ColorType,crate::AlphaType,crate::ColorSpace, ofSurface; width and height must be greater than zero Returns: compatibleSurfaceorNone
sourcepub fn new_surface_with_dimensions(
&mut self,
dim: impl Into<ISize>
) -> Option<Self>
pub fn new_surface_with_dimensions( &mut self, dim: impl Into<ISize> ) -> Option<Self>
Calls Self::new_surface() with the same ImageInfo as this surface, but with the
specified width and height.
sourcepub fn image_snapshot(&mut self) -> Image
pub fn image_snapshot(&mut self) -> Image
Returns Image capturing Surface contents. Subsequent drawing to Surface contents
are not captured. Image allocation is accounted for if Surface was created with
gpu::Budgeted::Yes.
Returns: Image initialized with Surface contents
example: https://fiddle.skia.org/c/@Surface_makeImageSnapshot
sourcepub fn image_snapshot_with_bounds(
&mut self,
bounds: impl AsRef<IRect>
) -> Option<Image>
pub fn image_snapshot_with_bounds( &mut self, bounds: impl AsRef<IRect> ) -> Option<Image>
Like the no-parameter version, this returns an image of the current surface contents. This variant takes a rectangle specifying the subset of the surface that is of interest. These bounds will be sanitized before being used.
- If bounds extends beyond the surface, it will be trimmed to just the intersection of it and the surface.
- If bounds does not intersect the surface, then this returns
None. - If bounds == the surface, then this is the same as calling the no-parameter variant.
example: https://fiddle.skia.org/c/@Surface_makeImageSnapshot_2
sourcepub fn draw(
&mut self,
canvas: &mut Canvas,
offset: impl Into<Point>,
sampling: impl Into<SamplingOptions>,
paint: Option<&Paint>
)
pub fn draw( &mut self, canvas: &mut Canvas, offset: impl Into<Point>, sampling: impl Into<SamplingOptions>, paint: Option<&Paint> )
Draws Surface contents to canvas, with its top-left corner at (offset.x, offset.y).
If Paint paint is not None, apply crate::ColorFilter, alpha, crate::ImageFilter, and crate::BlendMode.
canvas-Canvasdrawn intooffset.x- horizontal offset inCanvasoffset.y- vertical offset inCanvassampling- what technique to use when sampling the surface pixelspaint-Paintcontainingcrate::BlendMode,crate::ColorFilter,crate::ImageFilter, and so on; orNone
pub fn peek_pixels(&mut self) -> Option<Pixmap<'_>>
sourcepub fn read_pixels_to_pixmap(
&mut self,
dst: &Pixmap<'_>,
src: impl Into<IPoint>
) -> bool
pub fn read_pixels_to_pixmap( &mut self, dst: &Pixmap<'_>, src: impl Into<IPoint> ) -> bool
Copies crate::Rect of pixels to dst.
Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()).
Destination crate::Rect corners are (0, 0) and (dst.width(), dst.height()).
Copies each readable pixel intersecting both rectangles, without scaling,
converting to dst_color_type() and dst_alpha_type() if required.
Pixels are readable when Surface is raster, or backed by a GPU.
The destination pixel storage must be allocated by the caller.
Pixel values are converted only if crate::ColorType and crate::AlphaType
do not match. Only pixels within both source and destination rectangles
are copied. dst contents outside crate::Rect intersection are unchanged.
Pass negative values for src.x or src.y to offset pixels across or down destination.
Does not copy, and returns false if:
- Source and destination rectangles do not intersect.
Pixmappixels could not be allocated.dst.row_bytes()is too small to contain one row of pixels.
dst- storage for pixels copied fromSurfacesrc_x- offset into readable pixels on x-axis; may be negativesrc_y- offset into readable pixels on y-axis; may be negative Returns:trueif pixels were copied
sourcepub fn read_pixels(
&mut self,
dst_info: &ImageInfo,
dst_pixels: &mut [u8],
dst_row_bytes: usize,
src: impl Into<IPoint>
) -> bool
pub fn read_pixels( &mut self, dst_info: &ImageInfo, dst_pixels: &mut [u8], dst_row_bytes: usize, src: impl Into<IPoint> ) -> bool
Copies crate::Rect of pixels from Canvas into dst_pixels.
Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()).
Destination crate::Rect corners are (0, 0) and (dst_info.width(), dst_info.height()).
Copies each readable pixel intersecting both rectangles, without scaling,
converting to dst_info_color_type() and dst_info_alpha_type() if required.
Pixels are readable when Surface is raster, or backed by a GPU.
The destination pixel storage must be allocated by the caller.
Pixel values are converted only if crate::ColorType and crate::AlphaType
do not match. Only pixels within both source and destination rectangles
are copied. dst_pixels contents outside crate::Rect intersection are unchanged.
Pass negative values for src.x or src.y to offset pixels across or down destination.
Does not copy, and returns false if:
- Source and destination rectangles do not intersect.
Surfacepixels could not be converted todst_info.color_type()ordst_info.alpha_type().dst_row_bytesis too small to contain one row of pixels.
dst_info- width, height,crate::ColorType, andcrate::AlphaTypeofdst_pixelsdst_pixels- storage for pixels;dst_info.height()timesdst_row_bytes, or largerdst_row_bytes- size of one destination row;dst_info.width()times pixel size, or largersrc.x- offset into readable pixels on x-axis; may be negativesrc.y- offset into readable pixels on y-axis; may be negative Returns:trueif pixels were copied
sourcepub fn read_pixels_to_bitmap(
&mut self,
bitmap: &Bitmap,
src: impl Into<IPoint>
) -> bool
pub fn read_pixels_to_bitmap( &mut self, bitmap: &Bitmap, src: impl Into<IPoint> ) -> bool
Copies crate::Rect of pixels from Surface into bitmap.
Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()).
Destination crate::Rect corners are (0, 0) and (bitmap.width(), bitmap.height()).
Copies each readable pixel intersecting both rectangles, without scaling,
converting to bitmap.color_type() and bitmap.alpha_type() if required.
Pixels are readable when Surface is raster, or backed by a GPU.
The destination pixel storage must be allocated by the caller.
Pixel values are converted only if crate::ColorType and crate::AlphaType
do not match. Only pixels within both source and destination rectangles
are copied. dst contents outside crate::Rect intersection are unchanged.
Pass negative values for src.x or src.y to offset pixels across or down destination.
Does not copy, and returns false if:
- Source and destination rectangles do not intersect.
Surfacepixels could not be converted todst.color_type()ordst.alpha_type().- dst pixels could not be allocated.
dst.row_bytes()is too small to contain one row of pixels.
dst- storage for pixels copied fromSurfacesrc.x- offset into readable pixels on x-axis; may be negativesrc.y- offset into readable pixels on y-axis; may be negative Returns:trueif pixels were copied
sourcepub fn write_pixels_from_pixmap(
&mut self,
src: &Pixmap<'_>,
dst: impl Into<IPoint>
)
pub fn write_pixels_from_pixmap( &mut self, src: &Pixmap<'_>, dst: impl Into<IPoint> )
Copies crate::Rect of pixels from the src Pixmap to the Surface.
Source crate::Rect corners are (0, 0) and (src.width(), src.height()).
Destination crate::Rect corners are (dst.x, dst.y) and
(dst.x + Surface width(), dst.y + Surface height()).
Copies each readable pixel intersecting both rectangles, without scaling,
converting to Surface color_type() and Surface alpha_type() if required.
sourcepub fn write_pixels_from_bitmap(
&mut self,
bitmap: &Bitmap,
dst: impl Into<IPoint>
)
pub fn write_pixels_from_bitmap( &mut self, bitmap: &Bitmap, dst: impl Into<IPoint> )
Copies crate::Rect of pixels from the src Bitmap to the Surface.
Source crate::Rect corners are (0, 0) and (src.width(), src.height()).
Destination crate::Rect corners are (dst.x, dst.y) and
(dst.x+ Surface width(),dst.y + Surface height()).
Copies each readable pixel intersecting both rectangles, without scaling,
converting to Surface color_type() and Surface alpha_type() if required.
sourcepub fn props(&self) -> &SurfaceProps
pub fn props(&self) -> &SurfaceProps
Returns SurfaceProps for surface.
Returns: LCD striping orientation and setting for device independent fonts
sourcepub fn flush_and_submit(&mut self)
pub fn flush_and_submit(&mut self)
Call to ensure all reads/writes of the surface have been issued to the underlying 3D API.
Skia will correctly order its own draws and pixel operations. This must to be used to ensure
correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of
the 3D API or a windowing system). gpu::DirectContext has additional flush and submit methods
that apply to all surfaces and images created from a gpu::DirectContext. This is equivalent
to calling Self::flush() with a default gpu::FlushInfo followed by
gpu::DirectContext::submit.
sourcepub fn flush_submit_and_sync_cpu(&mut self)
pub fn flush_submit_and_sync_cpu(&mut self)
sourcepub fn resolve_msaa(&mut self)
pub fn resolve_msaa(&mut self)
If a surface is GPU texture backed, is being drawn with MSAA, and there is a resolve
texture, this call will insert a resolve command into the stream of gpu commands. In order
for the resolve to actually have an effect, the work still needs to be flushed and submitted
to the GPU after recording the resolve command. If a resolve is not supported or the
Surface has no dirty work to resolve, then this call is a no-op.
This call is most useful when the Surface is created by wrapping a single sampled gpu
texture, but asking Skia to render with MSAA. If the client wants to use the wrapped texture
outside of Skia, the only way to trigger a resolve is either to call this command or use
Self::flush().
sourcepub fn flush_with_access_info(
&mut self,
access: BackendSurfaceAccess,
info: &FlushInfo
) -> SemaphoresSubmitted
pub fn flush_with_access_info( &mut self, access: BackendSurfaceAccess, info: &FlushInfo ) -> SemaphoresSubmitted
Issues pending Surface commands to the GPU-backed API objects and resolves any Surface
MSAA. A call to gpu::DirectContext::submit is always required to ensure work is actually sent
to the gpu. Some specific API details:
GL: Commands are actually sent to the driver, but gl_flush is never called. Thus some
sync objects from the flush will not be valid until a submission occurs.
Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
buffer or encoder objects. However, these objects are not sent to the gpu until a
submission occurs.The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is passed in.
If BackendSurfaceAccess::NoAccess is passed in all commands will be issued to the GPU.
If BackendSurfaceAccess::Present is passed in and the backend API is not Vulkan, it is
treated the same as k_no_access. If the backend API is Vulkan, the VkImage that backs the
Surface will be transferred back to its original queue. If the Surface was created by
wrapping a VkImage, the queue will be set to the queue which was originally passed in on
the [gpu::vk::ImageInfo]. Additionally, if the original queue was not external or foreign the
layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
The gpu::FlushInfo describes additional options to flush. Please see documentation at
gpu::FlushInfo for more info.
If the return is gpu::SemaphoresSubmitted::Yes, only initialized BackendSemaphores will be
submitted to the gpu during the next submit call (it is possible Skia failed to create a
subset of the semaphores). The client should not wait on these semaphores until after submit
has been called, but must keep them alive until then. If a submit flag was passed in with
the flush these valid semaphores can we waited on immediately. If this call returns
gpu::SemaphoresSubmitted::No, the GPU backend will not submit any semaphores to be signaled on
the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in
with the gpu::FlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
client is still responsible for deleting any initialized semaphores.
Regardless of semaphore submission the context will still be flushed. It should be
emphasized that a return value of gpu::SemaphoresSubmitted::No does not mean the flush did not
happen. It simply means there were no semaphores submitted to the GPU. A caller should only
take this as a failure if they passed in semaphores to be submitted.
Pending surface commands are flushed regardless of the return result.
access- type of access the call will do on the backend object after flushinfo- flush options
sourcepub fn flush_with_mutable_state<'a>(
&mut self,
info: &FlushInfo,
new_state: impl Into<Option<&'a MutableTextureState>>
) -> SemaphoresSubmitted
pub fn flush_with_mutable_state<'a>( &mut self, info: &FlushInfo, new_state: impl Into<Option<&'a MutableTextureState>> ) -> SemaphoresSubmitted
Issues pending Surface commands to the GPU-backed API objects and resolves any Surface
MSAA. A call to gpu::DirectContext::submit is always required to ensure work is actually sent
to the gpu. Some specific API details:
GL: Commands are actually sent to the driver, but gl_flush is never called. Thus some
sync objects from the flush will not be valid until a submission occurs.
Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
buffer or encoder objects. However, these objects are not sent to the gpu until a
submission occurs.The gpu::FlushInfo describes additional options to flush. Please see documentation at
gpu::FlushInfo for more info.
If a gpu::MutableTextureState is passed in, at the end of the flush we will transition
the surface to be in the state requested by the skgpu::MutableTextureState. If the surface
(or Image or BackendSurface wrapping the same backend object) is used again after this
flush the state may be changed and no longer match what is requested here. This is often
used if the surface will be used for presenting or external use and the client wants backend
object to be prepped for that use. A finished_proc or semaphore on the gpu::FlushInfo will also
include the work for any requested state change.
If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState’s
VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queue_family_index to VK_QUEUE_FAMILY_IGNORED to
tell Skia to not change those respective states.
If the return is gpu::SemaphoresSubmitted::Yes, only initialized BackendSemaphores will be
submitted to the gpu during the next submit call (it is possible Skia failed to create a
subset of the semaphores). The client should not wait on these semaphores until after submit
has been called, but must keep them alive until then. If a submit flag was passed in with
the flush these valid semaphores can we waited on immediately. If this call returns
gpu::SemaphoresSubmitted::No, the GPU backend will not submit any semaphores to be signaled on
the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in
with the gpu::FlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
client is still responsible for deleting any initialized semaphores.
Regardless of semaphore submission the context will still be flushed. It should be
emphasized that a return value of gpu::SemaphoresSubmitted::No does not mean the flush did not
happen. It simply means there were no semaphores submitted to the GPU. A caller should only
take this as a failure if they passed in semaphores to be submitted.
Pending surface commands are flushed regardless of the return result.
info- flush optionsaccess- optional state change request after flush
sourcepub fn characterize(&self) -> Option<SurfaceCharacterization>
pub fn characterize(&self) -> Option<SurfaceCharacterization>
Initializes SurfaceCharacterization that can be used to perform GPU back-end
processing in a separate thread. Typically this is used to divide drawing
into multiple tiles. crate::DeferredDisplayListRecorder records the drawing commands
for each tile.
Return true if Surface supports characterization. raster surface returns false.
characterization- properties for parallel drawing Returns:trueif supported
sourcepub fn draw_display_list_with_offset(
&mut self,
deferred_display_list: impl Into<DeferredDisplayList>,
offset: impl Into<IVector>
) -> bool
pub fn draw_display_list_with_offset( &mut self, deferred_display_list: impl Into<DeferredDisplayList>, offset: impl Into<IVector> ) -> bool
Draws the deferred display list created via a crate::DeferredDisplayListRecorder.
If the deferred display list is not compatible with this Surface, the draw is skipped
and false is return.
The offset.x and offset.y parameters are experimental and, if not both zero, will cause
the draw to be ignored.
When implemented, if offset.x or offset.y are non-zero, the DDL will be drawn offset by that
amount into the surface.
deferred_display_list- drawing commandsoffset.x- x-offset at which to draw the DDLoffset.y- y-offset at which to draw the DDL Returns:falseifdeferred_display_listis not compatible
sourcepub fn draw_display_list(
&mut self,
deferred_display_list: impl Into<DeferredDisplayList>
) -> bool
pub fn draw_display_list( &mut self, deferred_display_list: impl Into<DeferredDisplayList> ) -> bool
source§impl RCHandle<SkTextBlob>
impl RCHandle<SkTextBlob>
pub fn new(str: impl AsRef<str>, font: &Font) -> Option<Self>
pub fn bounds(&self) -> &Rect
pub fn unique_id(&self) -> u32
pub fn get_intercepts( &self, bounds: [scalar; 2], paint: Option<&Paint> ) -> Vec<scalar>
pub fn from_str(str: impl AsRef<str>, font: &Font) -> Option<TextBlob>
pub fn from_text( text: &[u8], encoding: TextEncoding, font: &Font ) -> Option<TextBlob>
pub fn from_pos_text_h( text: &[u8], x_pos: &[scalar], const_y: scalar, font: &Font, encoding: impl Into<Option<TextEncoding>> ) -> Option<TextBlob>
pub fn from_pos_text( text: &[u8], pos: &[Point], font: &Font, encoding: impl Into<Option<TextEncoding>> ) -> Option<TextBlob>
pub fn from_rsxform( text: &[u8], xform: &[RSXform], font: &Font, encoding: impl Into<Option<TextEncoding>> ) -> Option<TextBlob>
source§impl RCHandle<SkTypeface>
impl RCHandle<SkTypeface>
pub fn new(family_name: impl AsRef<str>, font_style: FontStyle) -> Option<Self>
pub fn font_style(&self) -> FontStyle
pub fn is_bold(&self) -> bool
pub fn is_italic(&self) -> bool
pub fn is_fixed_pitch(&self) -> bool
pub fn variation_design_position(&self) -> Option<Vec<Coordinate>>
pub fn variation_design_parameters(&self) -> Option<Vec<VariationAxis>>
pub fn unique_id(&self) -> TypefaceId
pub fn equal(face_a: impl AsRef<Typeface>, face_b: impl AsRef<Typeface>) -> bool
pub fn from_name( family_name: impl AsRef<str>, font_style: FontStyle ) -> Option<Typeface>
pub fn from_data( data: impl Into<Data>, index: impl Into<Option<usize>> ) -> Option<Typeface>
pub fn clone_with_arguments( &self, arguments: &FontArguments<'_, '_> ) -> Option<Typeface>
pub fn serialize(&self, behavior: SerializeBehavior) -> Data
pub fn deserialize(data: &[u8]) -> Option<Typeface>
pub fn unichars_to_glyphs(&self, uni: &[Unichar], glyphs: &mut [GlyphId])
pub fn str_to_glyphs( &self, str: impl AsRef<str>, glyphs: &mut [GlyphId] ) -> usize
pub fn text_to_glyphs<C>( &self, text: &[C], encoding: TextEncoding, glyphs: &mut [GlyphId] ) -> usize
pub fn unichar_to_glyph(&self, unichar: Unichar) -> GlyphId
pub fn count_glyphs(&self) -> usize
pub fn count_tables(&self) -> usize
pub fn get_table_size(&self, tag: FontTableTag) -> Option<usize>
pub fn get_table_data(&self, tag: FontTableTag, data: &mut [u8]) -> usize
pub fn copy_table_data(&self, tag: FontTableTag) -> Option<Data>
pub fn units_per_em(&self) -> Option<i32>
pub fn get_kerning_pair_adjustments( &self, glyphs: &[GlyphId], adjustments: &mut [i32] ) -> bool
pub fn new_family_name_iterator(&self) -> impl Iterator<Item = LocalizedString>
pub fn family_name(&self) -> String
pub fn post_script_name(&self) -> Option<String>
pub fn to_font_data(&self) -> Option<(Vec<u8>, usize)>
pub fn bounds(&self) -> Rect
source§impl RCHandle<SkVertices>
impl RCHandle<SkVertices>
pub fn new_copy( mode: VertexMode, positions: &[Point], texs: &[Point], colors: &[Color], indices: Option<&[u16]> ) -> Vertices
pub const MAX_CUSTOM_ATTRIBUTES: usize = 8usize
pub fn unique_id(&self) -> u32
pub fn mode(&self) -> VertexMode
pub fn bounds(&self) -> &Rect
pub fn has_colors(&self) -> bool
pub fn has_tex_coords(&self) -> bool
pub fn has_bones(&self) -> bool
pub fn has_indices(&self) -> bool
pub fn vertex_count(&self) -> usize
pub fn index_count(&self) -> usize
pub fn positions(&self) -> &[Point]
pub fn tex_coords(&self) -> Option<&[Point]>
pub fn colors(&self) -> Option<&[Color]>
pub fn bone_indices(&self) -> Option<&[BoneIndices]>
pub fn bone_weights(&self) -> Option<&[BoneWeights]>
pub fn indices(&self) -> Option<&[u16]>
pub fn is_volatile(&self) -> bool
pub fn apply_bones(&self, _bones: &[Bone]) -> !
pub fn approximate_size(&self) -> usize
pub fn decode(_buffer: &[u8]) -> !
pub fn encode(&self) -> !
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<SkColorFilter>
impl RCHandle<SkColorFilter>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
pub fn corner_path(radius: scalar) -> Option<Self>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<SkShader>
impl RCHandle<SkShader>
pub fn linear_gradient<'a>( points: (impl Into<Point>, impl Into<Point>), colors: impl Into<GradientShaderColors<'a>>, pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, flags: impl Into<Option<Flags>>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Self>
pub fn linear_gradient_with_interpolation<'a>( points: (impl Into<Point>, impl Into<Point>), colors: (&[Color4f], impl Into<Option<ColorSpace>>), pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, interpolation: impl Into<Interpolation>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Self>
pub fn radial_gradient<'a>( center: impl Into<Point>, radius: scalar, colors: impl Into<GradientShaderColors<'a>>, pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, flags: impl Into<Option<Flags>>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Self>
pub fn radial_gradient_with_interpolation<'a>( center_and_radius: (impl Into<Point>, scalar), colors: (&[Color4f], impl Into<Option<ColorSpace>>), pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, interpolation: impl Into<Interpolation>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
pub fn two_point_conical_gradient<'a>( start: impl Into<Point>, start_radius: scalar, end: impl Into<Point>, end_radius: scalar, colors: impl Into<GradientShaderColors<'a>>, pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, flags: impl Into<Option<Flags>>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Self>
pub fn two_point_conical_gradient_with_interpolation<'a>( start_and_radius: (impl Into<Point>, scalar), end_and_radius: (impl Into<Point>, scalar), colors: (&[Color4f], impl Into<Option<ColorSpace>>), pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, interpolation: impl Into<Interpolation>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
pub fn sweep_gradient<'a>( center: impl Into<Point>, colors: impl Into<GradientShaderColors<'a>>, pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, angles: impl Into<Option<(scalar, scalar)>>, flags: impl Into<Option<Flags>>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Self>
pub fn sweep_gradient_with_interpolation<'a>( center: impl Into<Point>, colors: (&[Color4f], impl Into<Option<ColorSpace>>), pos: impl Into<Option<&'a [scalar]>>, mode: TileMode, angles: impl Into<Option<(scalar, scalar)>>, interpolation: impl Into<Interpolation>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
source§impl RCHandle<SkColorFilter>
impl RCHandle<SkColorFilter>
pub fn high_contrast(config: &HighContrastConfig) -> Option<Self>
source§impl RCHandle<SkImageFilter>
impl RCHandle<SkImageFilter>
pub fn alpha_threshold<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, region: &Region, inner_min: scalar, outer_max: scalar ) -> Option<Self>
pub fn arithmetic<'a>( inputs: impl Into<ArithmeticFPInputs>, background: impl Into<Option<Self>>, foreground: impl Into<Option<Self>>, crop_rect: impl Into<Option<&'a IRect>> ) -> Option<Self>
pub fn blur<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, sigma: (scalar, scalar), tile_mode: impl Into<Option<TileMode>> ) -> Option<Self>
pub fn color_filter<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, cf: impl Into<ColorFilter> ) -> Option<Self>
pub fn compose( outer: impl Into<ImageFilter>, inner: impl Into<ImageFilter> ) -> Option<Self>
pub fn displacement_map_effect<'a>( channel_selectors: (ColorChannel, ColorChannel), scale: scalar, displacement: impl Into<ImageFilter>, color: impl Into<ImageFilter>, crop_rect: impl Into<Option<&'a IRect>> ) -> Option<Self>
pub fn distant_lit_diffuse_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, direction: impl Into<Point3>, light_color: impl Into<Color>, surface_scale: scalar, kd: scalar ) -> Option<Self>
pub fn point_lit_diffuse_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, location: impl Into<Point3>, light_color: impl Into<Color>, surface_scale: scalar, kd: scalar ) -> Option<Self>
pub fn spot_lit_diffuse_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, location: impl Into<Point3>, target: impl Into<Point3>, specular_exponent: scalar, cutoff_angle: scalar, light_color: impl Into<Color>, surface_scale: scalar, kd: scalar ) -> Option<Self>
pub fn distant_lit_specular_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, direction: impl Into<Point3>, light_color: impl Into<Color>, surface_scale: scalar, ks: scalar, shininess: scalar ) -> Option<Self>
pub fn point_lit_specular_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, location: impl Into<Point3>, light_color: impl Into<Color>, surface_scale: scalar, ks: scalar, shininess: scalar ) -> Option<Self>
pub fn spot_lit_specular_lighting<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, location: impl Into<Point3>, target: impl Into<Point3>, specular_exponent: scalar, cutoff_angle: scalar, light_color: impl Into<Color>, surface_scale: scalar, ks: scalar, shininess: scalar ) -> Option<Self>
pub fn magnifier<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, src_rect: impl AsRef<Rect>, inset: scalar ) -> Option<Self>
pub fn magnifier2<'a>( self, lens_bounds: impl AsRef<Rect>, zoom_amount: scalar, inset: scalar, sampling_options: SamplingOptions, crop_rect: impl Into<Option<&'a IRect>> ) -> Option<Self>
pub fn matrix_convolution<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, kernel_size: impl Into<ISize>, kernel: &[scalar], gain: scalar, bias: scalar, kernel_offset: impl Into<IPoint>, tile_mode: TileMode, convolve_alpha: bool ) -> Option<Self>
pub fn merge<'a>( filters: impl IntoIterator<Item = Option<Self>>, crop_rect: impl Into<Option<&'a IRect>> ) -> Option<Self>
pub fn dilate<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, radii: (scalar, scalar) ) -> Option<Self>
pub fn erode<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, radii: (scalar, scalar) ) -> Option<Self>
pub fn offset<'a>( self, crop_rect: impl Into<Option<&'a IRect>>, delta: impl Into<Vector> ) -> Option<Self>
pub fn from_picture<'a>( picture: impl Into<Picture>, crop_rect: impl Into<Option<&'a Rect>> ) -> Option<Self>
pub fn tile(self, src: impl AsRef<Rect>, dst: impl AsRef<Rect>) -> Option<Self>
source§impl RCHandle<SkPicture>
impl RCHandle<SkPicture>
pub fn as_image_filter<'a>( &self, crop_rect: impl Into<Option<&'a Rect>> ) -> Option<ImageFilter>
pub fn into_image_filter<'a>( self, crop_rect: impl Into<Option<&'a Rect>> ) -> Option<ImageFilter>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
pub fn merge( one: impl Into<PathEffect>, two: impl Into<PathEffect>, op: PathOp ) -> PathEffect
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
pub fn matrix_translate(d: impl Into<Vector>) -> Option<PathEffect>
pub fn matrix(matrix: &Matrix) -> Option<PathEffect>
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<SkColorFilter>
impl RCHandle<SkColorFilter>
pub fn overdraw(colors: &[Color; 6]) -> ColorFilter
source§impl RCHandle<SkShader>
impl RCHandle<SkShader>
pub fn fractal_perlin_noise( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>> ) -> Option<Self>
pub fn turbulence_perlin_noise( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>> ) -> Option<Self>
source§impl RCHandle<SkRuntimeEffect>
impl RCHandle<SkRuntimeEffect>
pub fn make_for_color_filer<'a>( sksl: impl AsRef<str>, options: impl Into<Option<&'a Options>> ) -> Result<RuntimeEffect, String>
pub fn make_for_shader<'a>( sksl: impl AsRef<str>, options: impl Into<Option<&'a Options>> ) -> Result<RuntimeEffect, String>
pub fn make_for_blender<'a>( sksl: impl AsRef<str>, options: impl Into<Option<&'a Options>> ) -> Result<RuntimeEffect, String>
pub fn make_shader<'a>( &self, uniforms: impl Into<Data>, children: &[ChildPtr], local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>
pub fn make_image<'a>( &self, context: &mut RecordingContext, uniforms: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>>, local_matrix: impl Into<Option<&'a Matrix>>, result_info: ImageInfo, mipmapped: bool ) -> Option<Image>
pub fn make_color_filter<'a>( &self, inputs: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>> ) -> Option<ColorFilter>
pub fn make_blender<'a>( &self, uniforms: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>> ) -> Option<Blender>
pub fn source(&self) -> &str
pub fn input_size(&self) -> usize
pub fn uniform_size(&self) -> usize
pub fn inputs(&self) -> &[Uniform]
pub fn uniforms(&self) -> &[Uniform]
pub fn children(&self) -> &[Child]
pub fn find_input(&self, name: impl AsRef<str>) -> Option<&Uniform>
pub fn find_uniform(&self, name: impl AsRef<str>) -> Option<&Uniform>
pub fn find_child(&self, name: impl AsRef<str>) -> Option<&Child>
pub fn allow_shader(&self) -> bool
pub fn allow_color_filter(&self) -> bool
pub fn allow_blender(&self) -> bool
source§impl RCHandle<SkMaskFilter>
impl RCHandle<SkMaskFilter>
pub fn from_shader(shader: impl Into<Shader>) -> MaskFilter
source§impl RCHandle<SkColorFilter>
impl RCHandle<SkColorFilter>
pub fn from_table(table: &[u8; 256]) -> Self
pub fn from_argb( table_a: Option<&[u8; 256]>, table_r: Option<&[u8; 256]>, table_g: Option<&[u8; 256]>, table_b: Option<&[u8; 256]> ) -> Self
source§impl RCHandle<SkPathEffect>
impl RCHandle<SkPathEffect>
source§impl RCHandle<GrDirectContext>
impl RCHandle<GrDirectContext>
pub fn new_gl<'a>( interface: impl Into<Option<Interface>>, options: impl Into<Option<&'a ContextOptions>> ) -> Option<DirectContext>
pub fn reset(&mut self, backend_state: Option<u32>) -> &mut Self
pub fn reset_gl_texture_bindings(&mut self) -> &mut Self
pub fn abandon(&mut self) -> &mut Self
pub fn oomed(&mut self) -> bool
pub fn release_resources_and_abandon(&mut self) -> &mut Self
pub fn resource_cache_limits(&self) -> ResourceCacheLimits
pub fn resource_cache_limit(&self) -> usize
pub fn resource_cache_usage(&self) -> ResourceCacheUsage
pub fn resource_cache_purgeable_bytes(&self) -> usize
pub fn set_resource_cache_limits(&mut self, limits: ResourceCacheLimits)
pub fn set_resource_cache_limit(&mut self, max_resource_bytes: usize)
pub fn free_gpu_resources(&mut self) -> &mut Self
pub fn perform_deferred_cleanup( &mut self, not_used: Duration, scratch_resources_only: impl Into<Option<bool>> ) -> &mut Self
pub fn purge_unlocked_resources( &mut self, bytes_to_purge: Option<usize>, prefer_scratch_resources: bool ) -> &mut Self
pub fn flush_and_submit(&mut self) -> &mut Self
pub fn flush_submit_and_sync_cpu(&mut self) -> &mut Self
pub fn flush_with_info(&mut self, info: &FlushInfo) -> SemaphoresSubmitted
pub fn flush<'a>( &mut self, info: impl Into<Option<&'a FlushInfo>> ) -> SemaphoresSubmitted
pub fn flush_image_with_info( &mut self, image: &Image, info: &FlushInfo ) -> SemaphoresSubmitted
pub fn flush_image(&mut self, image: &Image)
pub fn flush_and_submit_image(&mut self, image: &Image)
pub fn submit(&mut self, sync_cpu: impl Into<Option<bool>>) -> bool
pub fn check_async_work_completion(&mut self)
pub fn supports_distance_field_text(&self) -> bool
pub fn compressed_backend_format( &self, compression: TextureCompressionType ) -> BackendFormat
pub fn set_backend_texture_state( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> bool
pub fn set_backend_texture_state_and_return_previous( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> Option<MutableTextureState>
pub fn set_backend_render_target_state( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> bool
pub fn set_backend_render_target_state_and_return_previous( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> Option<MutableTextureState>
pub fn precompile_shader(&mut self, key: &Data, data: &Data) -> bool
pub fn id(&self) -> DirectContextId
source§impl RCHandle<GrGLInterface>
impl RCHandle<GrGLInterface>
pub fn new_native() -> Option<Self>
pub fn new_load_with<F>(load_fn: F) -> Option<Self>where F: FnMut(&str) -> *const c_void,
pub fn new_load_with_cstr<F>(load_fn: F) -> Option<Self>where F: FnMut(&CStr) -> *const c_void,
pub fn validate(&self) -> bool
pub fn extensions(&self) -> &Extensions
pub fn extensions_mut(&mut self) -> &mut Extensions
pub fn has_extension(&self, extension: impl AsRef<str>) -> bool
source§impl RCHandle<GrRecordingContext>
impl RCHandle<GrRecordingContext>
pub fn as_direct_context(&mut self) -> Option<DirectContext>
pub fn backend(&self) -> BackendAPI
pub fn default_backend_format( &self, ct: ColorType, renderable: Renderable ) -> BackendFormat
pub fn compressed_backend_format( &self, compression_type: TextureCompressionType ) -> BackendFormat
pub fn abandoned(&mut self) -> bool
pub fn color_type_supported_as_surface(&self, color_type: ColorType) -> bool
pub fn max_texture_size(&self) -> i32
pub fn max_render_target_size(&self) -> i32
pub fn color_type_supported_as_image(&self, color_type: ColorType) -> bool
pub fn max_surface_sample_count_for_color_type( &self, color_type: ColorType ) -> usize
Trait Implementations§
source§impl<H: NativeRefCountedBase> ConditionallySend for RCHandle<H>
impl<H: NativeRefCountedBase> ConditionallySend for RCHandle<H>
RCHandle<H> is conditionally Send and can be sent to
another thread when its reference count is 1.
source§impl<N> Flattenable for RCHandle<N>where
N: NativeFlattenable + NativeRefCountedBase,
impl<N> Flattenable for RCHandle<N>where N: NativeFlattenable + NativeRefCountedBase,
source§impl<N: NativeRefCounted> From<&RCHandle<N>> for RCHandle<N>
impl<N: NativeRefCounted> From<&RCHandle<N>> for RCHandle<N>
A reference counted handle is cheap to clone, so we do support a conversion from a reference to a ref counter to an owned handle.