Type Definition skia_safe::gpu::DirectContext

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pub type DirectContext = RCHandle<GrDirectContext>;

Implementations§

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impl DirectContext

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pub fn new_gl<'a>( interface: impl Into<Option<Interface>>, options: impl Into<Option<&'a ContextOptions>> ) -> Option<DirectContext>

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pub fn reset(&mut self, backend_state: Option<u32>) -> &mut Self

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pub fn reset_gl_texture_bindings(&mut self) -> &mut Self

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pub fn abandon(&mut self) -> &mut Self

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pub fn oomed(&mut self) -> bool

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pub fn release_resources_and_abandon(&mut self) -> &mut Self

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pub fn resource_cache_limits(&self) -> ResourceCacheLimits

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pub fn resource_cache_limit(&self) -> usize

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pub fn resource_cache_usage(&self) -> ResourceCacheUsage

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pub fn resource_cache_purgeable_bytes(&self) -> usize

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pub fn set_resource_cache_limits(&mut self, limits: ResourceCacheLimits)

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pub fn set_resource_cache_limit(&mut self, max_resource_bytes: usize)

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pub fn free_gpu_resources(&mut self) -> &mut Self

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pub fn perform_deferred_cleanup( &mut self, not_used: Duration, scratch_resources_only: impl Into<Option<bool>> ) -> &mut Self

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pub fn purge_unlocked_resources( &mut self, bytes_to_purge: Option<usize>, prefer_scratch_resources: bool ) -> &mut Self

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pub fn flush_and_submit(&mut self) -> &mut Self

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pub fn flush_submit_and_sync_cpu(&mut self) -> &mut Self

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pub fn flush_with_info(&mut self, info: &FlushInfo) -> SemaphoresSubmitted

👎Deprecated since 0.37.0: Use flush()
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pub fn flush<'a>( &mut self, info: impl Into<Option<&'a FlushInfo>> ) -> SemaphoresSubmitted

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pub fn flush_image_with_info( &mut self, image: &Image, info: &FlushInfo ) -> SemaphoresSubmitted

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pub fn flush_image(&mut self, image: &Image)

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pub fn flush_and_submit_image(&mut self, image: &Image)

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pub fn submit(&mut self, sync_cpu: impl Into<Option<bool>>) -> bool

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pub fn check_async_work_completion(&mut self)

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pub fn supports_distance_field_text(&self) -> bool

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pub fn compressed_backend_format( &self, compression: TextureCompressionType ) -> BackendFormat

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pub fn set_backend_texture_state( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> bool

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pub fn set_backend_texture_state_and_return_previous( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> Option<MutableTextureState>

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pub fn set_backend_render_target_state( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> bool

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pub fn set_backend_render_target_state_and_return_previous( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> Option<MutableTextureState>

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pub fn precompile_shader(&mut self, key: &Data, data: &Data) -> bool

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pub fn id(&self) -> DirectContextId

Methods from Deref<Target = RecordingContext>§

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pub fn to_a_color_mode(&self) -> Option<(Color, BlendMode)>

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pub fn to_a_color_matrix(&self) -> Option<[scalar; 20]>

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pub fn is_alpha_unchanged(&self) -> bool

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pub fn filter_color(&self, color: impl Into<Color>) -> Color

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pub fn filter_color4f( &self, color: impl AsRef<Color4f>, src_color_space: &ColorSpace, dst_color_space: Option<&ColorSpace> ) -> Color4f

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pub fn composed(&self, inner: impl Into<ColorFilter>) -> Option<Self>

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pub fn to_xyzd50_hash(&self) -> XYZD50Hash

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pub fn with_linear_gamma(&self) -> Self

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pub fn with_srgb_gamma(&self) -> Self

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pub fn with_color_spin(&self) -> Self

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pub fn is_srgb(&self) -> bool

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pub fn serialize(&self) -> Data

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pub fn length(&self) -> scalar

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pub fn pos_tan(&self, distance: scalar) -> Option<(Point, Vector)>

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pub fn get_matrix( &self, distance: scalar, flags: impl Into<Option<MatrixFlags>> ) -> Option<Matrix>

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pub fn segment( &self, start_d: scalar, stop_d: scalar, start_with_move_to: bool ) -> Option<Path>

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pub fn is_closed(&self) -> bool

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pub fn size(&self) -> usize

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pub fn is_empty(&self) -> bool

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pub fn as_bytes(&self) -> &[u8]

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pub fn copy_range(&self, offset: usize, buffer: &mut [u8]) -> &Self

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pub fn is_empty(&self) -> bool

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pub fn count(&self) -> usize

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pub fn at_size(&self, index: usize) -> usize

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pub fn at(&self, index: usize) -> &[u8]

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pub unsafe fn at_t<T: Copy>(&self, index: usize) -> &[T]

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pub fn at_str(&self, index: usize) -> &CStr

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pub fn iter(&self) -> Iter<'_>

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pub fn draw(&mut self, canvas: &mut Canvas, matrix: Option<&Matrix>)

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pub fn draw_at(&mut self, canvas: &mut Canvas, point: impl Into<Point>)

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pub fn snap_gpu_draw_handler( &mut self, api: BackendAPI, matrix: &Matrix, clip_bounds: impl Into<IRect>, buffer_info: &ImageInfo ) -> Option<GPUDrawHandler>

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pub fn make_picture_snapshot(&mut self) -> Picture

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pub fn generation_id(&mut self) -> u32

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pub fn bounds(&mut self) -> Rect

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pub fn approximate_bytes_used(&mut self) -> usize

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pub fn notify_drawing_changed(&mut self)

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pub fn count(&mut self) -> usize

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pub fn style(&mut self, index: usize) -> (FontStyle, Option<String>)

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pub fn new_typeface(&mut self, index: usize) -> Option<Typeface>

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pub fn match_style( &mut self, index: usize, pattern: FontStyle ) -> Option<Typeface>

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pub fn count_families(&self) -> usize

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pub fn family_name(&self, index: usize) -> String

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pub fn family_names(&self) -> impl Iterator<Item = String> + '_

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pub fn new_styleset(&self, index: usize) -> FontStyleSet

👎Deprecated since 0.41.0: Use new_style_set
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pub fn new_style_set(&self, index: usize) -> FontStyleSet

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pub fn match_family(&self, family_name: impl AsRef<str>) -> FontStyleSet

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pub fn match_family_style( &self, family_name: impl AsRef<str>, style: FontStyle ) -> Option<Typeface>

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pub fn match_family_style_character( &self, family_name: impl AsRef<str>, style: FontStyle, bcp_47: &[&str], character: Unichar ) -> Option<Typeface>

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pub fn match_face_style( &self, _typeface: impl AsRef<Typeface>, _style: FontStyle ) -> !

👎Deprecated since 0.35.0: Removed without replacement
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pub fn new_from_data( &self, bytes: &[u8], ttc_index: impl Into<Option<usize>> ) -> Option<Typeface>

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pub fn image_info(&self) -> &ImageInfo

Returns a ImageInfo describing the width, height, color type, alpha type, and color space of the Image.

Returns: image info of Image.

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pub fn width(&self) -> i32

Returns pixel count in each row.

Returns: pixel width in Image

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pub fn height(&self) -> i32

Returns pixel row count.

Returns: pixel height in Image

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pub fn dimensions(&self) -> ISize

Returns ISize { width(), height() }.

Returns: integral size of width() and height()

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pub fn bounds(&self) -> IRect

Returns IRect { 0, 0, width(), height() }.

Returns: integral rectangle from origin to width() and height()

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pub fn unique_id(&self) -> u32

Returns value unique to image. Image contents cannot change after Image is created. Any operation to create a new Image will receive generate a new unique number.

Returns: unique identifier

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pub fn alpha_type(&self) -> AlphaType

Returns AlphaType.

AlphaType returned was a parameter to an Image constructor, or was parsed from encoded data.

Returns: AlphaType in Image

example: https://fiddle.skia.org/c/@Image_alphaType

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pub fn color_type(&self) -> ColorType

Returns ColorType if known; otherwise, returns ColorType::Unknown.

Returns: ColorType of Image

example: https://fiddle.skia.org/c/@Image_colorType

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pub fn color_space(&self) -> ColorSpace

Returns a smart pointer to ColorSpace, the range of colors, associated with Image. The smart pointer tracks the number of objects sharing this ColorSpace reference so the memory is released when the owners destruct.

The returned ColorSpace is immutable.

ColorSpace returned was passed to an Image constructor, or was parsed from encoded data. ColorSpace returned may be ignored when Image is drawn, depending on the capabilities of the crate::Surface receiving the drawing.

Returns: ColorSpace in Image, or None, wrapped in a smart pointer

example: https://fiddle.skia.org/c/@Image_refColorSpace

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pub fn is_alpha_only(&self) -> bool

Returns true if Image pixels represent transparency only. If true, each pixel is packed in 8 bits as defined by ColorType::Alpha8.

Returns: true if pixels represent a transparency mask

example: https://fiddle.skia.org/c/@Image_isAlphaOnly

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pub fn is_opaque(&self) -> bool

Returns true if pixels ignore their alpha value and are treated as fully opaque.

Returns: true if AlphaType is AlphaType::Opaque

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pub fn to_shader<'a>( &self, tile_modes: impl Into<Option<(TileMode, TileMode)>>, sampling: impl Into<SamplingOptions>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>

Make a shader with the specified tiling and mipmap sampling.

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pub fn to_raw_shader<'a>( &self, tile_modes: impl Into<Option<(TileMode, TileMode)>>, sampling: impl Into<SamplingOptions>, local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>

to_raw_shader functions like to_shader, but for images that contain non-color data. This includes images encoding things like normals, material properties (eg, roughness), heightmaps, or any other purely mathematical data that happens to be stored in an image. These types of images are useful with some programmable shaders (see: crate::RuntimeEffect).

Raw image shaders work like regular image shaders (including filtering and tiling), with a few major differences:

  • No color space transformation is ever applied (the color space of the image is ignored).
  • Images with an alpha type of Unpremul are not automatically premultiplied.
  • Bicubic filtering is not supported. If SamplingOptions::use_cubic is true, these factories will return None.
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pub fn peek_pixels(&self) -> Option<Pixmap<'_>>

Copies Image pixel address, row bytes, and ImageInfo to pixmap, if address is available, and returns true. If pixel address is not available, return false and leave pixmap unchanged.

  • pixmap storage for pixel state if pixels are readable; otherwise, ignored Returns: true if Image has direct access to pixels

example: https://fiddle.skia.org/c/@Image_peekPixels

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pub fn is_texture_backed(&self) -> bool

Returns true if the contents of Image was created on or uploaded to GPU memory, and is available as a GPU texture.

Returns: true if Image is a GPU texture

example: https://fiddle.skia.org/c/@Image_isTextureBacked

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pub fn texture_size(&self) -> usize

Returns an approximation of the amount of texture memory used by the image. Returns zero if the image is not texture backed or if the texture has an external format.

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pub fn is_valid(&self, context: &mut RecordingContext) -> bool

Returns true if Image can be drawn on either raster surface or GPU surface. If context is None, tests if Image draws on raster surface; otherwise, tests if Image draws on GPU surface associated with context.

Image backed by GPU texture may become invalid if associated context is invalid. lazy image may be invalid and may not draw to raster surface or GPU surface or both.

  • context GPU context Returns: true if Image can be drawn

example: https://fiddle.skia.org/c/@Image_isValid

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pub fn flush<'a>( &self, context: &mut DirectContext, flush_info: impl Into<Option<&'a FlushInfo>> ) -> SemaphoresSubmitted

👎Deprecated since 0.63.0: use gpu::DirectContext::flush()
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pub fn flush_with_info( &self, context: &mut DirectContext, flush_info: &FlushInfo ) -> SemaphoresSubmitted

👎Deprecated since 0.46.0: use gpu::DirectContext::flush()

Flushes any pending uses of texture-backed images in the GPU backend. If the image is not texture-backed (including promise texture images) or if the gpu::DirectContext does not have the same context ID as the context backing the image then this is a no-op.

If the image was not used in any non-culled draws in the current queue of work for the passed gpu::DirectContext then this is a no-op unless the gpu::FlushInfo contains semaphores or a finish proc. Those are respected even when the image has not been used.

  • context the context on which to flush pending usages of the image.
  • info flush options
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pub fn flush_and_submit(&self, context: &mut DirectContext)

👎Deprecated since 0.63.0: use gpu::DirectContext::flush_and_submit()

Version of flush() that uses a default gpu::FlushInfo. Also submits the flushed work to the GPU.

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pub fn backend_texture( &self, flush_pending_gr_context_io: bool ) -> Option<(BackendTexture, SurfaceOrigin)>

👎Deprecated since 0.63.0: use gpu::images::get_backend_texture_from_image()

Retrieves the back-end texture. If Image has no back-end texture, Noneis returned.

If flush_pending_gr_context_io is true, completes deferred I/O operations.

If origin in not None, copies location of content drawn into Image.

  • flush_pending_gr_context_io flag to flush outstanding requests Returns: back-end API texture handle; invalid on failure
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pub fn read_pixels_with_context<'a, P>( &self, context: impl Into<Option<&'a mut DirectContext>>, dst_info: &ImageInfo, pixels: &mut [P], dst_row_bytes: usize, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool

Copies crate::Rect of pixels from Image to dst_pixels. Copy starts at offset (src_x, src_y), and does not exceed Image (width(), height()).

dst_info specifies width, height, ColorType, AlphaType, and ColorSpace of destination. dst_row_bytes specifies the gap from one destination row to the next. Returns true if pixels are copied. Returns false if:

  • dst_info.addr() equals None
  • dst_row_bytes is less than dst_info.min_row_bytes()
  • crate::PixelRef is None

Pixels are copied only if pixel conversion is possible. If Image ColorType is ColorType::Gray8, or ColorType::Alpha8; dst_info.color_type() must match. If Image ColorType is ColorType::Gray8, dst_info.color_space() must match. If Image AlphaType is AlphaType::Opaque, dst_info.alpha_type() must match. If Image ColorSpace is None, dst_info.color_space() must match. Returns false if pixel conversion is not possible.

src_x and src_y may be negative to copy only top or left of source. Returns false if width() or height() is zero or negative. Returns false if abs(src_x) >= Image width(), or if abs(src_y) >= Image height().

If caching_hint is CachingHint::Allow, pixels may be retained locally. If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.

  • context the gpu::DirectContext in play, if it exists
  • dst_info destination width, height, ColorType, AlphaType, ColorSpace
  • dst_pixels destination pixel storage
  • dst_row_bytes destination row length
  • src_x column index whose absolute value is less than width()
  • src_y row index whose absolute value is less than height()
  • caching_hint whether the pixels should be cached locally Returns: true if pixels are copied to dst_pixels
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pub fn read_pixels_to_pixmap_with_context<'a>( &self, context: impl Into<Option<&'a mut DirectContext>>, dst: &Pixmap<'_>, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool

Copies a crate::Rect of pixels from Image to dst. Copy starts at (src_x, src_y), and does not exceed Image (width(), height()).

dst specifies width, height, ColorType, AlphaType, ColorSpace, pixel storage, and row bytes of destination. dst.row_bytes() specifics the gap from one destination row to the next. Returns true if pixels are copied. Returns false if:

Pixels are copied only if pixel conversion is possible. If Image ColorType is ColorType::Gray8, or ColorType::Alpha8; dst.color_type() must match. If Image ColorType is ColorType::Gray8, dst.color_space() must match. If Image AlphaType is AlphaType::Opaque, dst.alpha_type() must match. If Image ColorSpace is None, dst.color_space() must match. Returns false if pixel conversion is not possible.

src_x and src_y may be negative to copy only top or left of source. Returns false if width() or height() is zero or negative. Returns false if abs(src_x) >= Image width(), or if abs(src_y) >= Image height().

If caching_hint is CachingHint::Allow, pixels may be retained locally. If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.

  • context the gpu::DirectContext in play, if it exists
  • dst destination Pixmap:ImageInfo, pixels, row bytes
  • src_x column index whose absolute value is less than width()
  • src_y row index whose absolute value is less than height()
  • caching_hint whether the pixels should be cached locally_z Returns: true if pixels are copied to dst
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pub fn read_pixels<P>( &self, dst_info: &ImageInfo, pixels: &mut [P], dst_row_bytes: usize, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool

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pub unsafe fn read_pixels_to_pixmap( &self, dst: &Pixmap<'_>, src: impl Into<IPoint>, caching_hint: CachingHint ) -> bool

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pub fn scale_pixels( &self, dst: &Pixmap<'_>, sampling: impl Into<SamplingOptions>, caching_hint: impl Into<Option<CachingHint>> ) -> bool

Copies Image to dst, scaling pixels to fit dst.width() and dst.height(), and converting pixels to match dst.color_type() and dst.alpha_type(). Returns true if pixels are copied. Returns false if dst.addr() is None, or dst.row_bytes() is less than dst ImageInfo::min_row_bytes.

Pixels are copied only if pixel conversion is possible. If Image ColorType is ColorType::Gray8, or ColorType::Alpha8; dst.color_type() must match. If Image ColorType is ColorType::Gray8, dst.color_space() must match. If Image AlphaType is AlphaType::Opaque, dst.alpha_type() must match. If Image ColorSpace is None, dst.color_space() must match. Returns false if pixel conversion is not possible.

If caching_hint is CachingHint::Allow, pixels may be retained locally. If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.

  • dst destination Pixmap:ImageInfo, pixels, row bytes Returns: true if pixels are scaled to fit dst
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pub fn encode_to_data_with_context( &self, context: impl Into<Option<DirectContext>>, image_format: EncodedImageFormat, quality: impl Into<Option<u32>> ) -> Option<Data>

👎Deprecated since 0.63.0: Use encode

Encodes Image pixels, returning result as Data.

Returns None if encoding fails, or if encoded_image_format is not supported.

Image encoding in a format requires both building with one or more of: SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP; and platform support for the encoded format.

If SK_BUILD_FOR_MAC or SK_BUILD_FOR_IOS is defined, encoded_image_format can additionally be one of: EncodedImageFormat::ICO, EncodedImageFormat::BMP, EncodedImageFormat::GIF.

quality is a platform and format specific metric trading off size and encoding error. When used, quality equaling 100 encodes with the least error. quality may be ignored by the encoder.

example: https://fiddle.skia.org/c/@Image_encodeToData

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pub fn encode_to_data(&self, image_format: EncodedImageFormat) -> Option<Data>

👎Deprecated since 0.63.0: Support for encoding GPU backed images without a context was removed, use encode_to_data_with_context instead
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pub fn encode_to_data_with_quality( &self, image_format: EncodedImageFormat, quality: u32 ) -> Option<Data>

👎Deprecated since 0.63.0: Support for encoding GPU backed images without a context was removed, use encode_to_data_with_context instead

Encodes Image pixels, returning result as Data.

Returns None if encoding fails, or if encoded_image_format is not supported.

Image encoding in a format requires both building with one or more of: SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP; and platform support for the encoded format.

If SK_BUILD_FOR_MAC or SK_BUILD_FOR_IOS is defined, encoded_image_format can additionally be one of: EncodedImageFormat::ICO, EncodedImageFormat::BMP, EncodedImageFormat::GIF.

quality is a platform and format specific metric trading off size and encoding error. When used, quality equaling 100 encodes with the least error. quality may be ignored by the encoder.

example: https://fiddle.skia.org/c/@Image_encodeToData

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pub fn encoded_data(&self) -> Option<Data>

Returns encoded Image pixels as Data, if Image was created from supported encoded stream format. Platform support for formats vary and may require building with one or more of: SK_ENCODE_JPEG, SK_ENCODE_PNG, SK_ENCODE_WEBP.

Returns None if Image contents are not encoded.

Returns: encoded Image, or None

example: https://fiddle.skia.org/c/@Image_refEncodedData

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pub fn new_subset(&self, rect: impl AsRef<IRect>) -> Option<Image>

👎Deprecated since 0.64.0: use make_subset()
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pub fn new_subset_with_context<'a>( &self, rect: impl AsRef<IRect>, direct: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>

👎Deprecated since 0.64.0: use make_subset()

Returns subset of this image.

Returns None if any of the following are true:

  • Subset is empty
  • Subset is not contained inside the image’s bounds
  • Pixels in the image could not be read or copied

If this image is texture-backed, the context parameter is required and must match the context of the source image. If the context parameter is provided, and the image is raster-backed, the subset will be converted to texture-backed.

  • subset bounds of returned Image
  • context the gpu::DirectContext in play, if it exists Returns: the subsetted image, or None

example: https://fiddle.skia.org/c/@Image_makeSubset

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pub fn make_subset<'a>( &self, direct: impl Into<Option<&'a mut DirectContext>>, subset: impl AsRef<IRect> ) -> Option<Image>

Returns subset of this image.

Returns None if any of the following are true: - Subset is empty - Subset is not contained inside the image’s bounds - Pixels in the source image could not be read or copied - This image is texture-backed and the provided context is null or does not match the source image’s context.

If the source image was texture-backed, the resulting image will be texture-backed also. Otherwise, the returned image will be raster-backed.

  • direct - the gpu::DirectContext of the source image (None is ok if the source image is not texture-backed).
  • subset - bounds of returned Image Returns: the subsetted image, or None

example: https://fiddle.skia.org/c/@Image_makeSubset

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pub fn has_mipmaps(&self) -> bool

Returns true if the image has mipmap levels.

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pub fn with_default_mipmaps(&self) -> Option<Image>

Returns an image with the same “base” pixels as the this image, but with mipmap levels automatically generated and attached.

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pub fn new_texture_image( &self, context: &mut DirectContext, mipmapped: Mipmapped ) -> Option<Image>

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pub fn new_texture_image_budgeted( &self, direct_context: &mut DirectContext, mipmapped: Mipmapped, budgeted: Budgeted ) -> Option<Image>

Returns Image backed by GPU texture associated with context. Returned Image is compatible with crate::Surface created with dst_color_space. The returned Image respects mipmapped setting; if mipmapped equals gpu::Mipmapped::Yes, the backing texture allocates mip map levels.

The mipmapped parameter is effectively treated as No if MIP maps are not supported by the GPU.

Returns original Image if the image is already texture-backed, the context matches, and mipmapped is compatible with the backing GPU texture. crate::Budgeted is ignored in this case.

Returns None if context is None, or if Image was created with another gpu::DirectContext.

  • direct_context the gpu::DirectContext in play, if it exists
  • mipmapped whether created Image texture must allocate mip map levels
  • budgeted whether to count a newly created texture for the returned image counts against the context’s budget. Returns: created Image, or None
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pub fn to_non_texture_image(&self) -> Option<Image>

👎Deprecated since 0.64.0: use make_non_texture_image()

Returns raster image or lazy image. Copies Image backed by GPU texture into CPU memory if needed. Returns original Image if decoded in raster bitmap, or if encoded in a stream.

Returns None if backed by GPU texture and copy fails.

Returns: raster image, lazy image, or None

example: https://fiddle.skia.org/c/@Image_makeNonTextureImage

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pub fn make_non_texture_image<'a>( &self, context: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>

Returns raster image or lazy image. Copies Image backed by GPU texture into CPU memory if needed. Returns original Image if decoded in raster bitmap, or if encoded in a stream.

Returns None if backed by GPU texture and copy fails.

Returns: raster image, lazy image, or None

example: https://fiddle.skia.org/c/@Image_makeNonTextureImage

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pub fn to_raster_image( &self, caching_hint: impl Into<Option<CachingHint>> ) -> Option<Image>

👎Deprecated since 0.64.0: use make_raster_image()

Returns raster image. Copies Image backed by GPU texture into CPU memory, or decodes Image from lazy image. Returns original Image if decoded in raster bitmap.

Returns None if copy, decode, or pixel read fails.

If caching_hint is CachingHint::Allow, pixels may be retained locally. If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.

Returns: raster image, or None

example: https://fiddle.skia.org/c/@Image_makeRasterImage

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pub fn make_raster_image<'a>( &self, context: impl Into<Option<&'a mut DirectContext>>, caching_hint: impl Into<Option<CachingHint>> ) -> Option<Image>

Returns raster image. Copies Image backed by GPU texture into CPU memory, or decodes Image from lazy image. Returns original Image if decoded in raster bitmap.

Returns None if copy, decode, or pixel read fails.

If caching_hint is CachingHint::Allow, pixels may be retained locally. If caching_hint is CachingHint::Disallow, pixels are not added to the local cache.

Returns: raster image, or None

example: https://fiddle.skia.org/c/@Image_makeRasterImage

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pub fn new_with_filter( &self, context: Option<&mut RecordingContext>, filter: &ImageFilter, clip_bounds: impl Into<IRect>, subset: impl Into<IRect> ) -> Option<(Image, IRect, IPoint)>

Creates filtered Image. filter processes original Image, potentially changing color, position, and size. subset is the bounds of original Image processed by filter. clip_bounds is the expected bounds of the filtered Image. out_subset is required storage for the actual bounds of the filtered Image. offset is required storage for translation of returned Image.

Returns None if Image could not be created or if the recording context provided doesn’t match the GPU context in which the image was created. If None is returned, out_subset and offset are undefined.

Useful for animation of ImageFilter that varies size from frame to frame. Returned Image is created larger than required by filter so that GPU texture can be reused with different sized effects. out_subset describes the valid bounds of GPU texture returned. offset translates the returned Image to keep subsequent animation frames aligned with respect to each other.

  • context the gpu::RecordingContext in play - if it exists
  • filter how Image is sampled when transformed
  • subset bounds of Image processed by filter
  • clip_bounds expected bounds of filtered Image
  • out_subset storage for returned Image bounds
  • offset storage for returned Image translation Returns: filtered Image, or None
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pub fn is_lazy_generated(&self) -> bool

Returns true if Image is backed by an image-generator or other service that creates and caches its pixels or texture on-demand.

Returns: true if Image is created as needed

example: https://fiddle.skia.org/c/@Image_isLazyGenerated_a example: https://fiddle.skia.org/c/@Image_isLazyGenerated_b

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pub fn new_color_space( &self, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>

👎Deprecated since 0.64.0: use make_color_space()
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pub fn new_color_space_with_context<'a>( &self, color_space: impl Into<Option<ColorSpace>>, direct: impl Into<Option<&'a mut DirectContext>> ) -> Option<Image>

👎Deprecated since 0.64.0: use make_color_space()

Creates Image in target ColorSpace. Returns None if Image could not be created.

Returns original Image if it is in target ColorSpace. Otherwise, converts pixels from Image ColorSpace to target ColorSpace. If Image color_space() returns None, Image ColorSpace is assumed to be s_rgb.

If this image is texture-backed, the context parameter is required and must match the context of the source image.

example: https://fiddle.skia.org/c/@Image_makeColorSpace

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pub fn make_color_space<'a>( &self, direct: impl Into<Option<&'a mut DirectContext>>, color_space: impl Into<Option<ColorSpace>> ) -> Option<Image>

Creates Image in target ColorSpace. Returns None if Image could not be created.

Returns original Image if it is in target ColorSpace. Otherwise, converts pixels from Image ColorSpace to target ColorSpace. If Image color_space() returns None, Image ColorSpace is assumed to be s_rgb.

If this image is texture-backed, the context parameter is required and must match the context of the source image.

example: https://fiddle.skia.org/c/@Image_makeColorSpace

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pub fn reinterpret_color_space( &self, new_color_space: impl Into<ColorSpace> ) -> Option<Image>

Creates a new Image identical to this one, but with a different ColorSpace. This does not convert the underlying pixel data, so the resulting image will draw differently.

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pub fn filter_bounds<'a>( &self, src: impl AsRef<IRect>, ctm: &Matrix, map_direction: MapDirection, input_rect: impl Into<Option<&'a IRect>> ) -> IRect

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pub fn color_filter_node(&self) -> Option<ColorFilter>

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pub fn to_a_color_filter(&self) -> Option<ColorFilter>

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pub fn count_inputs(&self) -> usize

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pub fn input(&self, i: usize) -> Option<ImageFilter>

👎Deprecated: use get_input()
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pub fn get_input(&self, i: usize) -> Option<ImageFilter>

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pub fn inputs(&self) -> impl Iterator<Item = Option<ImageFilter>> + '_

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pub fn compute_fast_bounds(&self, bounds: impl AsRef<Rect>) -> Rect

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pub fn can_compute_fast_bounds(&self) -> bool

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pub fn with_local_matrix(&self, matrix: &Matrix) -> Option<ImageFilter>

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pub fn approximate_filtered_bounds(&self, src: impl AsRef<Rect>) -> Rect

Returns the approximate bounds that would result from filtering the src rect. The actual result may be different, but it should be contained within the returned bounds.

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pub fn with_matrix(&self, _matrix: &Matrix) -> !

👎Deprecated since 0.29.0: removed without replacement
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pub fn as_a_dash(&self) -> Option<DashInfo>

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pub fn filter_path( &self, src: &Path, stroke_rec: &StrokeRec, cull_rect: impl AsRef<Rect> ) -> Option<(Path, StrokeRec)>

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pub fn filter_path_inplace( &self, dst: &mut Path, src: &Path, stroke_rec: &mut StrokeRec, cull_rect: impl AsRef<Rect> ) -> bool

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pub fn filter_path_inplace_with_matrix( &self, dst: &mut Path, src: &Path, stroke_rec: &mut StrokeRec, cull_rect: impl AsRef<Rect>, ctm: &Matrix ) -> bool

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pub fn needs_ctm(&self) -> bool

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pub fn playback(&self, canvas: &mut Canvas)

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pub fn cull_rect(&self) -> Rect

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pub fn unique_id(&self) -> u32

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pub fn serialize(&self) -> Data

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pub fn approximate_op_count(&self) -> usize

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pub fn approximate_op_count_nested( &self, nested: impl Into<Option<bool>> ) -> usize

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pub fn approximate_bytes_used(&self) -> usize

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pub fn to_shader<'a, 'b>( &self, tm: impl Into<Option<(TileMode, TileMode)>>, mode: FilterMode, local_matrix: impl Into<Option<&'a Matrix>>, tile_rect: impl Into<Option<&'b Rect>> ) -> Shader

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pub fn dimensions(&self) -> ISize

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pub fn width(&self) -> i32

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pub fn height(&self) -> i32

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pub unsafe fn pixels(&self) -> *mut c_void

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pub fn row_bytes(&self) -> usize

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pub fn generation_id(&self) -> u32

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pub fn notify_pixels_changed(&mut self)

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pub fn is_immutable(&self) -> bool

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pub fn set_immutable(&mut self)

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pub fn notify_added_to_cache(&mut self)

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pub fn is_opaque(&self) -> bool

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pub fn image(&self) -> Option<(Image, Matrix, (TileMode, TileMode))>

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pub fn is_a_image(&self) -> bool

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pub fn with_local_matrix(&self, matrix: &Matrix) -> Self

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pub fn with_color_filter(&self, color_filter: impl Into<ColorFilter>) -> Self

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pub fn is_compatible(&self, characterization: &SurfaceCharacterization) -> bool

Is this surface compatible with the provided characterization?

This method can be used to determine if an existing Surface is a viable destination for an DeferredDisplayList.

  • characterization - The characterization for which a compatibility check is desired Returns: true if this surface is compatible with the characterization; false otherwise
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pub fn width(&self) -> i32

Returns pixel count in each row; may be zero or greater.

Returns: number of pixel columns

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pub fn height(&self) -> i32

Returns pixel row count; may be zero or greater.

Returns: number of pixel rows

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pub fn image_info(&mut self) -> ImageInfo

Returns an ImageInfo describing the surface.

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pub fn generation_id(&mut self) -> u32

Returns unique value identifying the content of Surface. Returned value changes each time the content changes. Content is changed by drawing, or by calling Self::notify_content_will_change().

Returns: unique content identifier

example: https://fiddle.skia.org/c/@Surface_notifyContentWillChange

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pub fn notify_content_will_change( &mut self, mode: ContentChangeMode ) -> &mut Self

Notifies that Surface contents will be changed by code outside of Skia. Subsequent calls to Self::generation_id() return a different value.

example: https://fiddle.skia.org/c/@Surface_notifyContentWillChange

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pub fn recording_context(&self) -> Option<RecordingContext>

Returns the recording context being used by the Surface.

Returns: the recording context, if available; None otherwise

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pub fn direct_context(&self) -> Option<DirectContext>

rust-skia helper, not in Skia

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pub fn get_backend_texture( &mut self, handle_access: BackendHandleAccess ) -> Option<BackendTexture>

👎Deprecated since 0.64.0: use gpu::surfaces::get_backend_texture()

Retrieves the back-end texture. If Surface has no back-end texture, None is returned.

The returned gpu::BackendTexture should be discarded if the Surface is drawn to or deleted.

Returns: GPU texture reference; None on failure

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pub fn get_backend_render_target( &mut self, handle_access: BackendHandleAccess ) -> Option<BackendRenderTarget>

👎Deprecated since 0.64.0: use gpu::surfaces::get_backend_render_target()

Retrieves the back-end render target. If Surface has no back-end render target, None is returned.

The returned gpu::BackendRenderTarget should be discarded if the Surface is drawn to or deleted.

Returns: GPU render target reference; None on failure

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pub fn replace_backend_texture( &mut self, backend_texture: &BackendTexture, origin: SurfaceOrigin ) -> bool

If the surface was made via Self::from_backend_texture then it’s backing texture may be substituted with a different texture. The contents of the previous backing texture are copied into the new texture. Canvas state is preserved. The original sample count is used. The gpu::BackendFormat and dimensions of replacement texture must match that of the original.

  • backend_texture - the new backing texture for the surface
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pub fn replace_backend_texture_with_mode( &mut self, backend_texture: &BackendTexture, origin: SurfaceOrigin, mode: impl Into<Option<ContentChangeMode>> ) -> bool

If the surface was made via Self::from_backend_texture() then it’s backing texture may be substituted with a different texture. The contents of the previous backing texture are copied into the new texture. Canvas state is preserved. The original sample count is used. The gpu::BackendFormat and dimensions of replacement texture must match that of the original.

  • backend_texture - the new backing texture for the surface
  • mode - Retain or discard current Content
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pub fn canvas(&mut self) -> &mut Canvas

Returns Canvas that draws into Surface. Subsequent calls return the same Canvas. Canvas returned is managed and owned by Surface, and is deleted when Surface is deleted.

Returns: drawing Canvas for Surface

example: https://fiddle.skia.org/c/@Surface_getCanvas

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pub fn new_surface(&mut self, image_info: &ImageInfo) -> Option<Self>

Returns a compatible Surface, or None. Returned Surface contains the same raster, GPU, or null properties as the original. Returned Surface does not share the same pixels.

Returns None if image_info width or height are zero, or if image_info is incompatible with Surface.

example: https://fiddle.skia.org/c/@Surface_makeSurface

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pub fn new_surface_with_dimensions( &mut self, dim: impl Into<ISize> ) -> Option<Self>

Calls Self::new_surface() with the same ImageInfo as this surface, but with the specified width and height.

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pub fn image_snapshot(&mut self) -> Image

Returns Image capturing Surface contents. Subsequent drawing to Surface contents are not captured. Image allocation is accounted for if Surface was created with gpu::Budgeted::Yes.

Returns: Image initialized with Surface contents

example: https://fiddle.skia.org/c/@Surface_makeImageSnapshot

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pub fn image_snapshot_with_bounds( &mut self, bounds: impl AsRef<IRect> ) -> Option<Image>

Like the no-parameter version, this returns an image of the current surface contents. This variant takes a rectangle specifying the subset of the surface that is of interest. These bounds will be sanitized before being used.

  • If bounds extends beyond the surface, it will be trimmed to just the intersection of it and the surface.
  • If bounds does not intersect the surface, then this returns None.
  • If bounds == the surface, then this is the same as calling the no-parameter variant.

example: https://fiddle.skia.org/c/@Surface_makeImageSnapshot_2

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pub fn draw( &mut self, canvas: &mut Canvas, offset: impl Into<Point>, sampling: impl Into<SamplingOptions>, paint: Option<&Paint> )

Draws Surface contents to canvas, with its top-left corner at (offset.x, offset.y).

If Paint paint is not None, apply crate::ColorFilter, alpha, crate::ImageFilter, and crate::BlendMode.

example: https://fiddle.skia.org/c/@Surface_draw

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pub fn peek_pixels(&mut self) -> Option<Pixmap<'_>>

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pub fn read_pixels_to_pixmap( &mut self, dst: &Pixmap<'_>, src: impl Into<IPoint> ) -> bool

Copies crate::Rect of pixels to dst.

Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()). Destination crate::Rect corners are (0, 0) and (dst.width(), dst.height()). Copies each readable pixel intersecting both rectangles, without scaling, converting to dst_color_type() and dst_alpha_type() if required.

Pixels are readable when Surface is raster, or backed by a GPU.

The destination pixel storage must be allocated by the caller.

Pixel values are converted only if crate::ColorType and crate::AlphaType do not match. Only pixels within both source and destination rectangles are copied. dst contents outside crate::Rect intersection are unchanged.

Pass negative values for src.x or src.y to offset pixels across or down destination.

Does not copy, and returns false if:

  • Source and destination rectangles do not intersect.
  • Pixmap pixels could not be allocated.
  • dst.row_bytes() is too small to contain one row of pixels.
  • dst - storage for pixels copied from Surface
  • src_x - offset into readable pixels on x-axis; may be negative
  • src_y - offset into readable pixels on y-axis; may be negative Returns: true if pixels were copied

example: https://fiddle.skia.org/c/@Surface_readPixels

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pub fn read_pixels( &mut self, dst_info: &ImageInfo, dst_pixels: &mut [u8], dst_row_bytes: usize, src: impl Into<IPoint> ) -> bool

Copies crate::Rect of pixels from Canvas into dst_pixels.

Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()). Destination crate::Rect corners are (0, 0) and (dst_info.width(), dst_info.height()). Copies each readable pixel intersecting both rectangles, without scaling, converting to dst_info_color_type() and dst_info_alpha_type() if required.

Pixels are readable when Surface is raster, or backed by a GPU.

The destination pixel storage must be allocated by the caller.

Pixel values are converted only if crate::ColorType and crate::AlphaType do not match. Only pixels within both source and destination rectangles are copied. dst_pixels contents outside crate::Rect intersection are unchanged.

Pass negative values for src.x or src.y to offset pixels across or down destination.

Does not copy, and returns false if:

  • Source and destination rectangles do not intersect.
  • Surface pixels could not be converted to dst_info.color_type() or dst_info.alpha_type().
  • dst_row_bytes is too small to contain one row of pixels.
  • dst_info - width, height, crate::ColorType, and crate::AlphaType of dst_pixels
  • dst_pixels - storage for pixels; dst_info.height() times dst_row_bytes, or larger
  • dst_row_bytes - size of one destination row; dst_info.width() times pixel size, or larger
  • src.x - offset into readable pixels on x-axis; may be negative
  • src.y - offset into readable pixels on y-axis; may be negative Returns: true if pixels were copied
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pub fn read_pixels_to_bitmap( &mut self, bitmap: &Bitmap, src: impl Into<IPoint> ) -> bool

Copies crate::Rect of pixels from Surface into bitmap.

Source crate::Rect corners are (src.x, src.y) and Surface (width(), height()). Destination crate::Rect corners are (0, 0) and (bitmap.width(), bitmap.height()). Copies each readable pixel intersecting both rectangles, without scaling, converting to bitmap.color_type() and bitmap.alpha_type() if required.

Pixels are readable when Surface is raster, or backed by a GPU.

The destination pixel storage must be allocated by the caller.

Pixel values are converted only if crate::ColorType and crate::AlphaType do not match. Only pixels within both source and destination rectangles are copied. dst contents outside crate::Rect intersection are unchanged.

Pass negative values for src.x or src.y to offset pixels across or down destination.

Does not copy, and returns false if:

  • Source and destination rectangles do not intersect.
  • Surface pixels could not be converted to dst.color_type() or dst.alpha_type().
  • dst pixels could not be allocated.
  • dst.row_bytes() is too small to contain one row of pixels.
  • dst - storage for pixels copied from Surface
  • src.x - offset into readable pixels on x-axis; may be negative
  • src.y - offset into readable pixels on y-axis; may be negative Returns: true if pixels were copied

example: https://fiddle.skia.org/c/@Surface_readPixels_3

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pub fn write_pixels_from_pixmap( &mut self, src: &Pixmap<'_>, dst: impl Into<IPoint> )

Copies crate::Rect of pixels from the src Pixmap to the Surface.

Source crate::Rect corners are (0, 0) and (src.width(), src.height()). Destination crate::Rect corners are (dst.x, dst.y) and (dst.x + Surface width(), dst.y + Surface height()).

Copies each readable pixel intersecting both rectangles, without scaling, converting to Surface color_type() and Surface alpha_type() if required.

  • src - storage for pixels to copy to Surface
  • dst.x - x-axis position relative to Surface to begin copy; may be negative
  • dst.y - y-axis position relative to Surface to begin copy; may be negative

example: https://fiddle.skia.org/c/@Surface_writePixels

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pub fn write_pixels_from_bitmap( &mut self, bitmap: &Bitmap, dst: impl Into<IPoint> )

Copies crate::Rect of pixels from the src Bitmap to the Surface.

Source crate::Rect corners are (0, 0) and (src.width(), src.height()). Destination crate::Rect corners are (dst.x, dst.y) and (dst.x+ Surface width(),dst.y + Surface height()).

Copies each readable pixel intersecting both rectangles, without scaling, converting to Surface color_type() and Surface alpha_type() if required.

  • src - storage for pixels to copy to Surface
  • dst.x - x-axis position relative to Surface to begin copy; may be negative
  • dst.y - y-axis position relative to Surface to begin copy; may be negative

example: https://fiddle.skia.org/c/@Surface_writePixels_2

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pub fn props(&self) -> &SurfaceProps

Returns SurfaceProps for surface.

Returns: LCD striping orientation and setting for device independent fonts

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pub fn flush_and_submit(&mut self)

Call to ensure all reads/writes of the surface have been issued to the underlying 3D API. Skia will correctly order its own draws and pixel operations. This must to be used to ensure correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of the 3D API or a windowing system). gpu::DirectContext has additional flush and submit methods that apply to all surfaces and images created from a gpu::DirectContext. This is equivalent to calling Self::flush() with a default gpu::FlushInfo followed by gpu::DirectContext::submit.

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pub fn flush_submit_and_sync_cpu(&mut self)

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pub fn resolve_msaa(&mut self)

If a surface is GPU texture backed, is being drawn with MSAA, and there is a resolve texture, this call will insert a resolve command into the stream of gpu commands. In order for the resolve to actually have an effect, the work still needs to be flushed and submitted to the GPU after recording the resolve command. If a resolve is not supported or the Surface has no dirty work to resolve, then this call is a no-op.

This call is most useful when the Surface is created by wrapping a single sampled gpu texture, but asking Skia to render with MSAA. If the client wants to use the wrapped texture outside of Skia, the only way to trigger a resolve is either to call this command or use Self::flush().

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pub fn flush(&mut self)

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pub fn flush_with_access_info( &mut self, access: BackendSurfaceAccess, info: &FlushInfo ) -> SemaphoresSubmitted

Issues pending Surface commands to the GPU-backed API objects and resolves any Surface MSAA. A call to gpu::DirectContext::submit is always required to ensure work is actually sent to the gpu. Some specific API details: GL: Commands are actually sent to the driver, but gl_flush is never called. Thus some sync objects from the flush will not be valid until a submission occurs.

Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
    buffer or encoder objects. However, these objects are not sent to the gpu until a
    submission occurs.

The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is passed in.

If BackendSurfaceAccess::NoAccess is passed in all commands will be issued to the GPU.

If BackendSurfaceAccess::Present is passed in and the backend API is not Vulkan, it is treated the same as k_no_access. If the backend API is Vulkan, the VkImage that backs the Surface will be transferred back to its original queue. If the Surface was created by wrapping a VkImage, the queue will be set to the queue which was originally passed in on the [gpu::vk::ImageInfo]. Additionally, if the original queue was not external or foreign the layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.

The gpu::FlushInfo describes additional options to flush. Please see documentation at gpu::FlushInfo for more info.

If the return is gpu::SemaphoresSubmitted::Yes, only initialized BackendSemaphores will be submitted to the gpu during the next submit call (it is possible Skia failed to create a subset of the semaphores). The client should not wait on these semaphores until after submit has been called, but must keep them alive until then. If a submit flag was passed in with the flush these valid semaphores can we waited on immediately. If this call returns gpu::SemaphoresSubmitted::No, the GPU backend will not submit any semaphores to be signaled on the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with the gpu::FlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the client is still responsible for deleting any initialized semaphores. Regardless of semaphore submission the context will still be flushed. It should be emphasized that a return value of gpu::SemaphoresSubmitted::No does not mean the flush did not happen. It simply means there were no semaphores submitted to the GPU. A caller should only take this as a failure if they passed in semaphores to be submitted.

Pending surface commands are flushed regardless of the return result.

  • access - type of access the call will do on the backend object after flush
  • info - flush options
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pub fn flush_with_mutable_state<'a>( &mut self, info: &FlushInfo, new_state: impl Into<Option<&'a MutableTextureState>> ) -> SemaphoresSubmitted

Issues pending Surface commands to the GPU-backed API objects and resolves any Surface MSAA. A call to gpu::DirectContext::submit is always required to ensure work is actually sent to the gpu. Some specific API details: GL: Commands are actually sent to the driver, but gl_flush is never called. Thus some sync objects from the flush will not be valid until a submission occurs.

Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
    buffer or encoder objects. However, these objects are not sent to the gpu until a
    submission occurs.

The gpu::FlushInfo describes additional options to flush. Please see documentation at gpu::FlushInfo for more info.

If a gpu::MutableTextureState is passed in, at the end of the flush we will transition the surface to be in the state requested by the skgpu::MutableTextureState. If the surface (or Image or BackendSurface wrapping the same backend object) is used again after this flush the state may be changed and no longer match what is requested here. This is often used if the surface will be used for presenting or external use and the client wants backend object to be prepped for that use. A finished_proc or semaphore on the gpu::FlushInfo will also include the work for any requested state change.

If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState’s VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queue_family_index to VK_QUEUE_FAMILY_IGNORED to tell Skia to not change those respective states.

If the return is gpu::SemaphoresSubmitted::Yes, only initialized BackendSemaphores will be submitted to the gpu during the next submit call (it is possible Skia failed to create a subset of the semaphores). The client should not wait on these semaphores until after submit has been called, but must keep them alive until then. If a submit flag was passed in with the flush these valid semaphores can we waited on immediately. If this call returns gpu::SemaphoresSubmitted::No, the GPU backend will not submit any semaphores to be signaled on the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with the gpu::FlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the client is still responsible for deleting any initialized semaphores. Regardless of semaphore submission the context will still be flushed. It should be emphasized that a return value of gpu::SemaphoresSubmitted::No does not mean the flush did not happen. It simply means there were no semaphores submitted to the GPU. A caller should only take this as a failure if they passed in semaphores to be submitted.

Pending surface commands are flushed regardless of the return result.

  • info - flush options
  • access - optional state change request after flush
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pub fn characterize(&self) -> Option<SurfaceCharacterization>

Initializes SurfaceCharacterization that can be used to perform GPU back-end processing in a separate thread. Typically this is used to divide drawing into multiple tiles. crate::DeferredDisplayListRecorder records the drawing commands for each tile.

Return true if Surface supports characterization. raster surface returns false.

  • characterization - properties for parallel drawing Returns: true if supported

example: https://fiddle.skia.org/c/@Surface_characterize

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pub fn draw_display_list_with_offset( &mut self, deferred_display_list: impl Into<DeferredDisplayList>, offset: impl Into<IVector> ) -> bool

Draws the deferred display list created via a crate::DeferredDisplayListRecorder. If the deferred display list is not compatible with this Surface, the draw is skipped and false is return.

The offset.x and offset.y parameters are experimental and, if not both zero, will cause the draw to be ignored. When implemented, if offset.x or offset.y are non-zero, the DDL will be drawn offset by that amount into the surface.

  • deferred_display_list - drawing commands
  • offset.x - x-offset at which to draw the DDL
  • offset.y - y-offset at which to draw the DDL Returns: false if deferred_display_list is not compatible

example: https://fiddle.skia.org/c/@Surface_draw_2

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pub fn draw_display_list( &mut self, deferred_display_list: impl Into<DeferredDisplayList> ) -> bool

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pub fn bounds(&self) -> &Rect

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pub fn unique_id(&self) -> u32

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pub fn get_intercepts( &self, bounds: [scalar; 2], paint: Option<&Paint> ) -> Vec<scalar>

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pub fn font_style(&self) -> FontStyle

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pub fn is_bold(&self) -> bool

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pub fn is_italic(&self) -> bool

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pub fn is_fixed_pitch(&self) -> bool

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pub fn variation_design_position(&self) -> Option<Vec<Coordinate>>

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pub fn variation_design_parameters(&self) -> Option<Vec<VariationAxis>>

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pub fn unique_id(&self) -> TypefaceId

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pub fn clone_with_arguments( &self, arguments: &FontArguments<'_, '_> ) -> Option<Typeface>

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pub fn serialize(&self, behavior: SerializeBehavior) -> Data

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pub fn unichars_to_glyphs(&self, uni: &[Unichar], glyphs: &mut [GlyphId])

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pub fn str_to_glyphs( &self, str: impl AsRef<str>, glyphs: &mut [GlyphId] ) -> usize

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pub fn text_to_glyphs<C>( &self, text: &[C], encoding: TextEncoding, glyphs: &mut [GlyphId] ) -> usize

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pub fn unichar_to_glyph(&self, unichar: Unichar) -> GlyphId

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pub fn count_glyphs(&self) -> usize

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pub fn count_tables(&self) -> usize

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pub fn table_tags(&self) -> Option<Vec<FontTableTag>>

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pub fn get_table_size(&self, tag: FontTableTag) -> Option<usize>

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pub fn get_table_data(&self, tag: FontTableTag, data: &mut [u8]) -> usize

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pub fn copy_table_data(&self, tag: FontTableTag) -> Option<Data>

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pub fn units_per_em(&self) -> Option<i32>

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pub fn get_kerning_pair_adjustments( &self, glyphs: &[GlyphId], adjustments: &mut [i32] ) -> bool

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pub fn new_family_name_iterator(&self) -> impl Iterator<Item = LocalizedString>

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pub fn family_name(&self) -> String

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pub fn post_script_name(&self) -> Option<String>

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pub fn to_font_data(&self) -> Option<(Vec<u8>, usize)>

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pub fn bounds(&self) -> Rect

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pub const MAX_CUSTOM_ATTRIBUTES: usize = 8usize

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pub fn unique_id(&self) -> u32

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pub fn mode(&self) -> VertexMode

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn bounds(&self) -> &Rect

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pub fn has_colors(&self) -> bool

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn has_tex_coords(&self) -> bool

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn has_bones(&self) -> bool

👎Deprecated since 0.29.0: returns false
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pub fn has_indices(&self) -> bool

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn vertex_count(&self) -> usize

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn index_count(&self) -> usize

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn positions(&self) -> &[Point]

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn tex_coords(&self) -> Option<&[Point]>

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn colors(&self) -> Option<&[Color]>

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn bone_indices(&self) -> Option<&[BoneIndices]>

👎Deprecated since 0.29.0: returns None
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pub fn bone_weights(&self) -> Option<&[BoneWeights]>

👎Deprecated since 0.29.0: returns None
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pub fn indices(&self) -> Option<&[u16]>

👎Deprecated since 0.29.0: will be removed without replacement
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pub fn is_volatile(&self) -> bool

👎Deprecated since 0.29.0: returns false
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pub fn apply_bones(&self, _bones: &[Bone]) -> !

👎Deprecated since 0.29.0: removed without replacement
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pub fn approximate_size(&self) -> usize

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pub fn encode(&self) -> !

👎Deprecated since 0.31.0: removed without replacement
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pub fn as_image_filter<'a>( &self, crop_rect: impl Into<Option<&'a Rect>> ) -> Option<ImageFilter>

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pub fn make_shader<'a>( &self, uniforms: impl Into<Data>, children: &[ChildPtr], local_matrix: impl Into<Option<&'a Matrix>> ) -> Option<Shader>

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pub fn make_image<'a>( &self, context: &mut RecordingContext, uniforms: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>>, local_matrix: impl Into<Option<&'a Matrix>>, result_info: ImageInfo, mipmapped: bool ) -> Option<Image>

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pub fn make_color_filter<'a>( &self, inputs: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>> ) -> Option<ColorFilter>

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pub fn make_blender<'a>( &self, uniforms: impl Into<Data>, children: impl Into<Option<&'a [ChildPtr]>> ) -> Option<Blender>

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pub fn source(&self) -> &str

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pub fn input_size(&self) -> usize

👎Deprecated since 0.35.0: Use uniform_size() instead
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pub fn uniform_size(&self) -> usize

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pub fn inputs(&self) -> &[Uniform]

👎Deprecated since 0.35.0: Use uniforms() instead
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pub fn uniforms(&self) -> &[Uniform]

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pub fn children(&self) -> &[Child]

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pub fn find_input(&self, name: impl AsRef<str>) -> Option<&Uniform>

👎Deprecated since 0.35.0: Use find_uniform()
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pub fn find_uniform(&self, name: impl AsRef<str>) -> Option<&Uniform>

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pub fn find_child(&self, name: impl AsRef<str>) -> Option<&Child>

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pub fn allow_shader(&self) -> bool

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pub fn allow_color_filter(&self) -> bool

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pub fn allow_blender(&self) -> bool

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pub fn encode<'a>( &self, context: impl Into<Option<&'a mut DirectContext>>, format: EncodedImageFormat, quality: impl Into<Option<u32>> ) -> Option<Data>

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pub fn reset(&mut self, backend_state: Option<u32>) -> &mut Self

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pub fn reset_gl_texture_bindings(&mut self) -> &mut Self

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pub fn abandon(&mut self) -> &mut Self

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pub fn oomed(&mut self) -> bool

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pub fn release_resources_and_abandon(&mut self) -> &mut Self

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pub fn resource_cache_limits(&self) -> ResourceCacheLimits

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pub fn resource_cache_limit(&self) -> usize

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pub fn resource_cache_usage(&self) -> ResourceCacheUsage

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pub fn resource_cache_purgeable_bytes(&self) -> usize

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pub fn set_resource_cache_limits(&mut self, limits: ResourceCacheLimits)

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pub fn set_resource_cache_limit(&mut self, max_resource_bytes: usize)

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pub fn free_gpu_resources(&mut self) -> &mut Self

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pub fn perform_deferred_cleanup( &mut self, not_used: Duration, scratch_resources_only: impl Into<Option<bool>> ) -> &mut Self

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pub fn purge_unlocked_resources( &mut self, bytes_to_purge: Option<usize>, prefer_scratch_resources: bool ) -> &mut Self

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pub fn flush_and_submit(&mut self) -> &mut Self

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pub fn flush_submit_and_sync_cpu(&mut self) -> &mut Self

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pub fn flush_with_info(&mut self, info: &FlushInfo) -> SemaphoresSubmitted

👎Deprecated since 0.37.0: Use flush()
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pub fn flush<'a>( &mut self, info: impl Into<Option<&'a FlushInfo>> ) -> SemaphoresSubmitted

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pub fn flush_image_with_info( &mut self, image: &Image, info: &FlushInfo ) -> SemaphoresSubmitted

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pub fn flush_image(&mut self, image: &Image)

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pub fn flush_and_submit_image(&mut self, image: &Image)

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pub fn submit(&mut self, sync_cpu: impl Into<Option<bool>>) -> bool

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pub fn check_async_work_completion(&mut self)

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pub fn supports_distance_field_text(&self) -> bool

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pub fn compressed_backend_format( &self, compression: TextureCompressionType ) -> BackendFormat

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pub fn set_backend_texture_state( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> bool

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pub fn set_backend_texture_state_and_return_previous( &mut self, backend_texture: &BackendTexture, state: &MutableTextureState ) -> Option<MutableTextureState>

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pub fn set_backend_render_target_state( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> bool

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pub fn set_backend_render_target_state_and_return_previous( &mut self, target: &BackendRenderTarget, state: &MutableTextureState ) -> Option<MutableTextureState>

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pub fn precompile_shader(&mut self, key: &Data, data: &Data) -> bool

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pub fn id(&self) -> DirectContextId

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pub fn validate(&self) -> bool

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pub fn extensions(&self) -> &Extensions

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pub fn extensions_mut(&mut self) -> &mut Extensions

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pub fn has_extension(&self, extension: impl AsRef<str>) -> bool

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pub fn as_direct_context(&mut self) -> Option<DirectContext>

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pub fn backend(&self) -> BackendAPI

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pub fn default_backend_format( &self, ct: ColorType, renderable: Renderable ) -> BackendFormat

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pub fn compressed_backend_format( &self, compression_type: TextureCompressionType ) -> BackendFormat

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pub fn abandoned(&mut self) -> bool

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pub fn color_type_supported_as_surface(&self, color_type: ColorType) -> bool

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pub fn max_texture_size(&self) -> i32

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pub fn max_render_target_size(&self) -> i32

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pub fn color_type_supported_as_image(&self, color_type: ColorType) -> bool

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pub fn max_surface_sample_count_for_color_type( &self, color_type: ColorType ) -> usize

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pub fn append(&mut self, font_mgr: impl Into<FontMgr>)

Trait Implementations§

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impl Debug for DirectContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for DirectContext

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type Target = RCHandle<GrRecordingContext>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for DirectContext

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.