#[cfg(feature = "d3d")]
use super::d3d;
#[cfg(feature = "gl")]
use super::gl;
#[cfg(feature = "vulkan")]
use super::vk;
use super::{
BackendFormat, BackendRenderTarget, BackendTexture, ContextOptions, FlushInfo,
MutableTextureState, RecordingContext, SemaphoresSubmitted,
};
use crate::{prelude::*, Data, Image, TextureCompressionType};
use skia_bindings::{self as sb, GrDirectContext, GrDirectContext_DirectContextID, SkRefCntBase};
use std::{
fmt,
ops::{Deref, DerefMut},
ptr,
time::Duration,
};
#[repr(C)]
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct DirectContextId {
id: u32,
}
native_transmutable!(
GrDirectContext_DirectContextID,
DirectContextId,
direct_context_id_layout
);
pub type DirectContext = RCHandle<GrDirectContext>;
impl NativeRefCountedBase for GrDirectContext {
type Base = SkRefCntBase;
}
impl Deref for DirectContext {
type Target = RecordingContext;
fn deref(&self) -> &Self::Target {
unsafe { transmute_ref(self) }
}
}
impl DerefMut for DirectContext {
fn deref_mut(&mut self) -> &mut Self::Target {
unsafe { transmute_ref_mut(self) }
}
}
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct ResourceCacheLimits {
pub max_resources: usize,
pub max_resource_bytes: usize,
}
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct ResourceCacheUsage {
pub resource_count: usize,
pub resource_bytes: usize,
}
impl fmt::Debug for DirectContext {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("DirectContext")
.field("base", self as &RecordingContext)
.field("resource_cache_limits", &self.resource_cache_limits())
.field("resource_cache_limit", &self.resource_cache_limit())
.field("resource_cache_usage", &self.resource_cache_usage())
.field(
"resource_cache_purgeable_bytes",
&self.resource_cache_purgeable_bytes(),
)
.field(
"supports_distance_field_text",
&self.supports_distance_field_text(),
)
.finish()
}
}
impl DirectContext {
#[cfg(feature = "gl")]
pub fn new_gl<'a>(
interface: impl Into<Option<gl::Interface>>,
options: impl Into<Option<&'a ContextOptions>>,
) -> Option<DirectContext> {
DirectContext::from_ptr(unsafe {
sb::C_GrDirectContext_MakeGL(
interface.into().into_ptr_or_null(),
options.into().native_ptr_or_null(),
)
})
}
#[cfg(feature = "vulkan")]
pub fn new_vulkan<'a>(
backend_context: &vk::BackendContext,
options: impl Into<Option<&'a ContextOptions>>,
) -> Option<DirectContext> {
unsafe {
let end_resolving = backend_context.begin_resolving();
let context = DirectContext::from_ptr(sb::C_GrDirectContext_MakeVulkan(
backend_context.native.as_ptr() as _,
options.into().native_ptr_or_null(),
));
drop(end_resolving);
context
}
}
#[cfg(feature = "metal")]
pub fn new_metal<'a>(
backend: &crate::gpu::mtl::BackendContext,
options: impl Into<Option<&'a ContextOptions>>,
) -> Option<DirectContext> {
DirectContext::from_ptr(unsafe {
sb::C_GrContext_MakeMetal(backend.native(), options.into().native_ptr_or_null())
})
}
#[cfg(feature = "d3d")]
#[allow(clippy::missing_safety_doc)]
pub unsafe fn new_d3d<'a>(
backend_context: &d3d::BackendContext,
options: impl Into<Option<&'a ContextOptions>>,
) -> Option<DirectContext> {
DirectContext::from_ptr(sb::C_GrDirectContext_MakeDirect3D(
backend_context.native(),
options.into().native_ptr_or_null(),
))
}
pub fn reset(&mut self, backend_state: Option<u32>) -> &mut Self {
unsafe {
self.native_mut()
.resetContext(backend_state.unwrap_or(sb::kAll_GrBackendState))
}
self
}
pub fn reset_gl_texture_bindings(&mut self) -> &mut Self {
unsafe { self.native_mut().resetGLTextureBindings() }
self
}
pub fn abandon(&mut self) -> &mut Self {
unsafe {
sb::GrDirectContext_abandonContext(self.native_mut() as *mut _ as _)
}
self
}
pub fn oomed(&mut self) -> bool {
unsafe { self.native_mut().oomed() }
}
pub fn release_resources_and_abandon(&mut self) -> &mut Self {
unsafe {
sb::GrDirectContext_releaseResourcesAndAbandonContext(self.native_mut() as *mut _ as _)
}
self
}
pub fn resource_cache_limits(&self) -> ResourceCacheLimits {
let mut resources = 0;
let mut resource_bytes = 0;
unsafe {
self.native()
.getResourceCacheLimits(&mut resources, &mut resource_bytes)
}
ResourceCacheLimits {
max_resources: resources.try_into().unwrap(),
max_resource_bytes: resource_bytes,
}
}
pub fn resource_cache_limit(&self) -> usize {
unsafe { self.native().getResourceCacheLimit() }
}
pub fn resource_cache_usage(&self) -> ResourceCacheUsage {
let mut resource_count = 0;
let mut resource_bytes = 0;
unsafe {
self.native()
.getResourceCacheUsage(&mut resource_count, &mut resource_bytes)
}
ResourceCacheUsage {
resource_count: resource_count.try_into().unwrap(),
resource_bytes,
}
}
pub fn resource_cache_purgeable_bytes(&self) -> usize {
unsafe { self.native().getResourceCachePurgeableBytes() }
}
pub fn set_resource_cache_limits(&mut self, limits: ResourceCacheLimits) {
unsafe {
self.native_mut().setResourceCacheLimits(
limits.max_resources.try_into().unwrap(),
limits.max_resource_bytes,
)
}
}
pub fn set_resource_cache_limit(&mut self, max_resource_bytes: usize) {
unsafe { self.native_mut().setResourceCacheLimit(max_resource_bytes) }
}
pub fn free_gpu_resources(&mut self) -> &mut Self {
unsafe { sb::GrDirectContext_freeGpuResources(self.native_mut() as *mut _ as _) }
self
}
pub fn perform_deferred_cleanup(
&mut self,
not_used: Duration,
scratch_resources_only: impl Into<Option<bool>>,
) -> &mut Self {
unsafe {
sb::C_GrDirectContext_performDeferredCleanup(
self.native_mut(),
not_used.as_millis().try_into().unwrap(),
scratch_resources_only.into().unwrap_or(false),
)
}
self
}
pub fn purge_unlocked_resources(
&mut self,
bytes_to_purge: Option<usize>,
prefer_scratch_resources: bool,
) -> &mut Self {
unsafe {
match bytes_to_purge {
Some(bytes_to_purge) => self
.native_mut()
.purgeUnlockedResources(bytes_to_purge, prefer_scratch_resources),
None => self
.native_mut()
.purgeUnlockedResources1(prefer_scratch_resources),
}
}
self
}
pub fn flush_and_submit(&mut self) -> &mut Self {
unsafe { sb::C_GrDirectContext_flushAndSubmit(self.native_mut()) }
self
}
pub fn flush_submit_and_sync_cpu(&mut self) -> &mut Self {
self.flush(&FlushInfo::default());
self.submit(true);
self
}
#[deprecated(since = "0.37.0", note = "Use flush()")]
pub fn flush_with_info(&mut self, info: &FlushInfo) -> SemaphoresSubmitted {
self.flush(info)
}
pub fn flush<'a>(&mut self, info: impl Into<Option<&'a FlushInfo>>) -> SemaphoresSubmitted {
let n = self.native_mut();
if let Some(info) = info.into() {
unsafe { n.flush(info.native()) }
} else {
let info = FlushInfo::default();
unsafe { n.flush(info.native()) }
}
}
pub fn flush_image_with_info(
&mut self,
image: &Image,
info: &FlushInfo,
) -> SemaphoresSubmitted {
unsafe {
sb::C_GrDirectContext_flushImageWithInfo(
self.native_mut(),
image.clone().into_ptr(),
info.native(),
)
}
}
pub fn flush_image(&mut self, image: &Image) {
unsafe { sb::C_GrDirectContext_flushImage(self.native_mut(), image.clone().into_ptr()) }
}
pub fn flush_and_submit_image(&mut self, image: &Image) {
unsafe {
sb::C_GrDirectContext_flushAndSubmitImage(self.native_mut(), image.clone().into_ptr())
}
}
pub fn submit(&mut self, sync_cpu: impl Into<Option<bool>>) -> bool {
unsafe { self.native_mut().submit(sync_cpu.into().unwrap_or(false)) }
}
pub fn check_async_work_completion(&mut self) {
unsafe { self.native_mut().checkAsyncWorkCompletion() }
}
pub fn supports_distance_field_text(&self) -> bool {
unsafe { self.native().supportsDistanceFieldText() }
}
#[cfg(feature = "vulkan")]
pub fn store_vk_pipeline_cache_data(&mut self) -> &mut Self {
unsafe {
self.native_mut().storeVkPipelineCacheData();
}
self
}
pub fn compressed_backend_format(&self, compression: TextureCompressionType) -> BackendFormat {
let mut backend_format = BackendFormat::new_invalid();
unsafe {
sb::C_GrDirectContext_compressedBackendFormat(
self.native(),
compression,
backend_format.native_mut(),
)
};
backend_format
}
pub fn set_backend_texture_state(
&mut self,
backend_texture: &BackendTexture,
state: &MutableTextureState,
) -> bool {
self.set_backend_texture_state_and_return_previous(backend_texture, state)
.is_some()
}
pub fn set_backend_texture_state_and_return_previous(
&mut self,
backend_texture: &BackendTexture,
state: &MutableTextureState,
) -> Option<MutableTextureState> {
let mut previous = MutableTextureState::default();
unsafe {
self.native_mut().setBackendTextureState(
backend_texture.native(),
state.native(),
previous.native_mut(),
None,
ptr::null_mut(),
)
}
.if_true_some(previous)
}
pub fn set_backend_render_target_state(
&mut self,
target: &BackendRenderTarget,
state: &MutableTextureState,
) -> bool {
self.set_backend_render_target_state_and_return_previous(target, state)
.is_some()
}
pub fn set_backend_render_target_state_and_return_previous(
&mut self,
target: &BackendRenderTarget,
state: &MutableTextureState,
) -> Option<MutableTextureState> {
let mut previous = MutableTextureState::default();
unsafe {
self.native_mut().setBackendRenderTargetState(
target.native(),
state.native(),
previous.native_mut(),
None,
ptr::null_mut(),
)
}
.if_true_some(previous)
}
pub fn precompile_shader(&mut self, key: &Data, data: &Data) -> bool {
unsafe {
self.native_mut()
.precompileShader(key.native(), data.native())
}
}
pub fn id(&self) -> DirectContextId {
let mut id = DirectContextId { id: 0 };
unsafe { sb::C_GrDirectContext_directContextId(self.native(), id.native_mut()) }
id
}
}