use super::{Id, View};
use std::{any::Any, marker::PhantomData};
pub struct Adapt<T1, A1, T2, A2, V, F = fn(&mut T1, AdaptThunk<T2, A2, V>) -> Option<A1>> {
f: F,
child: V,
_marker: PhantomData<fn() -> (T1, A1, T2, A2)>,
}
pub struct AdaptThunk<'a, T2, A2, V: View<T2, A2>> {
child: &'a mut V,
id_path: &'a [Id],
message: &'a dyn Any,
_marker: PhantomData<(T2, A2)>,
}
impl<T1, A1, T2, A2, V, F> Adapt<T1, A1, T2, A2, V, F>
where
V: View<T2, A2>,
F: Fn(&mut T1, AdaptThunk<T2, A2, V>) -> Option<A1>,
{
pub fn new(f: F, child: V) -> Self {
Adapt {
f,
child,
_marker: Default::default(),
}
}
}
impl<'a, T2, A2, V: View<T2, A2>> AdaptThunk<'a, T2, A2, V> {
pub fn call(self, state: &mut T2) -> Option<A2> {
self.child.message(state, self.id_path, self.message)
}
}
impl<T1, A1, T2, A2, V, F> View<T1, A1> for Adapt<T1, A1, T2, A2, V, F>
where
V: View<T2, A2>,
F: Fn(&mut T1, AdaptThunk<T2, A2, V>) -> Option<A1>,
{
fn build(&mut self, cx: &mut super::BuildContext) -> Id {
self.child.build(cx)
}
fn rebuild(&mut self, cx: &mut super::BuildContext, old: &mut Self) {
self.child.rebuild(cx, &mut old.child)
}
fn message(&mut self, state: &mut T1, id_path: &[Id], message: &dyn Any) -> Option<A1> {
let thunk = AdaptThunk {
child: &mut self.child,
id_path,
message,
_marker: PhantomData,
};
(self.f)(state, thunk)
}
fn layout(&mut self, cx: &mut super::LayoutContext, id: Id) {
self.child.layout(cx, id)
}
fn paint(&mut self, taffy: &taffy::Taffy, canvas: &mut skia_safe::Canvas) {
self.child.paint(taffy, canvas)
}
}