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use crate::view::{BuildContext, LayoutContext, View};
use accesskit::Point;
use gl::types::*;
use glutin::{
    config::{ConfigTemplateBuilder, GlConfig},
    context::{
        ContextApi, ContextAttributesBuilder, NotCurrentGlContextSurfaceAccessor,
        PossiblyCurrentContext,
    },
    display::{GetGlDisplay, GlDisplay},
    prelude::GlSurface,
    surface::{Surface as GlutinSurface, SurfaceAttributesBuilder, WindowSurface},
};
use glutin_winit::DisplayBuilder;
use raw_window_handle::HasRawWindowHandle;
use skia_safe::{
    gpu::{self, gl::FramebufferInfo, BackendRenderTarget, SurfaceOrigin},
    Color, ColorType, Surface,
};

use std::{
    ffi::CString,
    mem,
    num::{NonZeroU128, NonZeroU32},
    time::{Duration, Instant},
};

use winit::{
    event::{ElementState, Event as WinitEvent, KeyboardInput, VirtualKeyCode, WindowEvent},
    event_loop::{ControlFlow, EventLoopBuilder},
    window::{Window, WindowBuilder},
};

#[derive(Clone, Debug)]
pub enum Event {
    MouseMove { pos: Point },
}

#[derive(Default)]
pub struct Renderer {}

impl Renderer {
    pub fn run<A, V>(self, mut view: impl FnMut() -> V + 'static)
    where
        V: View<(), A> + 'static,
    {
        let el = EventLoopBuilder::with_user_event().build();

        let winit_window_builder = WindowBuilder::new().with_title("concoct");

        let template = ConfigTemplateBuilder::new()
            .with_alpha_size(8)
            .with_transparency(true);

        let display_builder = DisplayBuilder::new().with_window_builder(Some(winit_window_builder));
        let (window, gl_config) = display_builder
            .build(&el, template, |configs| {
                // Find the config with the minimum number of samples. Usually Skia takes care of
                // anti-aliasing and may not be able to create appropriate Surfaces for samples > 0.
                // See https://github.com/rust-skia/rust-skia/issues/782
                // And https://github.com/rust-skia/rust-skia/issues/764
                configs
                    .reduce(|accum, config| {
                        let transparency_check = config.supports_transparency().unwrap_or(false)
                            & !accum.supports_transparency().unwrap_or(false);

                        if transparency_check || config.num_samples() < accum.num_samples() {
                            config
                        } else {
                            accum
                        }
                    })
                    .unwrap()
            })
            .unwrap();
        println!("Picked a config with {} samples", gl_config.num_samples());
        let mut window = window.expect("Could not create window with OpenGL context");
        let raw_window_handle = window.raw_window_handle();

        // The context creation part. It can be created before surface and that's how
        // it's expected in multithreaded + multiwindow operation mode, since you
        // can send NotCurrentContext, but not Surface.
        let context_attributes = ContextAttributesBuilder::new().build(Some(raw_window_handle));

        // Since glutin by default tries to create OpenGL core context, which may not be
        // present we should try gles.
        let fallback_context_attributes = ContextAttributesBuilder::new()
            .with_context_api(ContextApi::Gles(None))
            .build(Some(raw_window_handle));
        let not_current_gl_context = unsafe {
            gl_config
                .display()
                .create_context(&gl_config, &context_attributes)
                .unwrap_or_else(|_| {
                    gl_config
                        .display()
                        .create_context(&gl_config, &fallback_context_attributes)
                        .expect("failed to create context")
                })
        };

        let (width, height): (u32, u32) = window.inner_size().into();

        let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
            raw_window_handle,
            NonZeroU32::new(width).unwrap(),
            NonZeroU32::new(height).unwrap(),
        );

        let gl_surface = unsafe {
            gl_config
                .display()
                .create_window_surface(&gl_config, &attrs)
                .expect("Could not create gl window surface")
        };

        let gl_context = not_current_gl_context
            .make_current(&gl_surface)
            .expect("Could not make GL context current when setting up skia renderer");

        gl::load_with(|s| {
            gl_config
                .display()
                .get_proc_address(CString::new(s).unwrap().as_c_str())
        });
        let interface = skia_safe::gpu::gl::Interface::new_load_with(|name| {
            if name == "eglGetCurrentDisplay" {
                return std::ptr::null();
            }
            gl_config
                .display()
                .get_proc_address(CString::new(name).unwrap().as_c_str())
        })
        .expect("Could not create interface");

        let mut gr_context = skia_safe::gpu::DirectContext::new_gl(Some(interface), None)
            .expect("Could not create direct context");

        let fb_info = {
            let mut fboid: GLint = 0;
            unsafe { gl::GetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fboid) };

            FramebufferInfo {
                fboid: fboid.try_into().unwrap(),
                format: skia_safe::gpu::gl::Format::RGBA8.into(),
                ..Default::default()
            }
        };

        window.set_inner_size(winit::dpi::Size::new(winit::dpi::LogicalSize::new(
            1024.0, 1024.0,
        )));

        fn create_surface(
            window: &mut Window,
            fb_info: FramebufferInfo,
            gr_context: &mut skia_safe::gpu::DirectContext,
            num_samples: usize,
            stencil_size: usize,
        ) -> Surface {
            let size = window.inner_size();
            let size = (
                size.width.try_into().expect("Could not convert width"),
                size.height.try_into().expect("Could not convert height"),
            );
            let backend_render_target =
                BackendRenderTarget::new_gl(size, num_samples, stencil_size, fb_info);

            gpu::surfaces::wrap_backend_render_target(
                gr_context,
                &backend_render_target,
                SurfaceOrigin::BottomLeft,
                ColorType::RGBA8888,
                None,
                None,
            )
            .expect("Could not create skia surface")
        }
        let num_samples = gl_config.num_samples() as usize;
        let stencil_size = gl_config.stencil_size() as usize;

        let surface = create_surface(
            &mut window,
            fb_info,
            &mut gr_context,
            num_samples,
            stencil_size,
        );

        let mut frame = 0usize;

        // Guarantee the drop order inside the FnMut closure. `Window` _must_ be dropped after
        // `DirectContext`.
        //
        // https://github.com/rust-skia/rust-skia/issues/476
        struct Env {
            surface: Surface,
            gl_surface: GlutinSurface<WindowSurface>,
            gr_context: skia_safe::gpu::DirectContext,
            gl_context: PossiblyCurrentContext,
            window: Window,
        }

        let mut env = Env {
            surface,
            gl_surface,
            gl_context,
            gr_context,
            window,
        };
        let mut previous_frame_start = Instant::now();

        let mut layout_cx = LayoutContext::default();

        let mut tree = view();

        let mut build_cx = BuildContext {
            next_id: NonZeroU128::MIN,
            unused_ids: Vec::new(),
        };
        let view_id = tree.build(&mut build_cx);

        el.run(move |event, _, control_flow| {
            let frame_start = Instant::now();
            let mut draw_frame = false;

            #[allow(deprecated)]
            match event {
                WinitEvent::UserEvent(()) => {}
                WinitEvent::LoopDestroyed => {}
                WinitEvent::WindowEvent { event, .. } => match event {
                    WindowEvent::CloseRequested => {
                        *control_flow = ControlFlow::Exit;
                        return;
                    }
                    WindowEvent::Resized(physical_size) => {
                        env.surface = create_surface(
                            &mut env.window,
                            fb_info,
                            &mut env.gr_context,
                            num_samples,
                            stencil_size,
                        );
                        /* First resize the opengl drawable */
                        let (width, height): (u32, u32) = physical_size.into();

                        env.gl_surface.resize(
                            &env.gl_context,
                            NonZeroU32::new(width.max(1)).unwrap(),
                            NonZeroU32::new(height.max(1)).unwrap(),
                        );
                    }
                    WindowEvent::KeyboardInput {
                        input:
                            KeyboardInput {
                                virtual_keycode,
                                modifiers,
                                ..
                            },
                        ..
                    } => {
                        if modifiers.logo() {
                            if let Some(VirtualKeyCode::Q) = virtual_keycode {
                                *control_flow = ControlFlow::Exit;
                            }
                        }
                        frame = frame.saturating_sub(10);
                        env.window.request_redraw();
                    }
                    WindowEvent::CursorMoved {
                        device_id: _,
                        position,
                        modifiers: _,
                    } => {
                        let x = layout_cx
                            .targets(Point {
                                x: position.x,
                                y: position.y,
                            })
                            .next();
                        dbg!(x);
                    }
                    WindowEvent::MouseInput {
                        state: element_state,
                        ..
                    } => {
                        if element_state == ElementState::Pressed {
                            tree.message(&mut (), &[], &());
                        }
                    }
                    _ => (),
                },
                WinitEvent::RedrawRequested(_) => {
                    draw_frame = true;
                }
                _ => (),
            }
            let expected_frame_length_seconds = 1.0 / 20.0;
            let frame_duration = Duration::from_secs_f32(expected_frame_length_seconds);

            if frame_start - previous_frame_start > frame_duration {
                draw_frame = true;
                previous_frame_start = frame_start;
            }
            if draw_frame {
                frame += 1;
                let canvas = env.surface.canvas();
                canvas.clear(Color::WHITE);

                let mut old = mem::replace(&mut tree, view());
                tree.rebuild(&mut build_cx, &mut old);

                tree.layout(&mut layout_cx, view_id);
                layout_cx.compute_layout();

                tree.paint(&layout_cx.taffy, canvas);

                env.gr_context.flush_and_submit();
                env.gl_surface.swap_buffers(&env.gl_context).unwrap();
            }

            *control_flow = ControlFlow::WaitUntil(previous_frame_start + frame_duration)
        });
    }
}